
New
Sickle The sickle has been reactivated as a basic recipe. Use it to chop grass cleanly without affecting anything else.
Hay Shed Can now be built to dry grass into hay. Converts 20 grass into 20 hay overnight. Rainy weather and winter pause the drying process. Recipe can be purchased at any time from the Woodworker in Minestra.
Cave Fish Can usually be caught in cave waters.
Improvements
Completed minigames are now permanently unlocked until further notice. Leyla's instant quest to unlock the Plate Panic minigame has been disabled.
The Harmony spell now makes it clearer which position the spell was cast at.
Polished the character creation UI.
Updated the old grass and hay objects.
Grass growth is now frozen during winter.
All animals that eat grass can now also be fed with hay.
Recipes purchased from shops are now learned immediately instead of being added to the inventory.
Upgraded all zombie death animations. Because smashing zombies is just so much more fun this way.
The tooltip for common tree seeds now indicates that they do not need to be watered.
The interaction radius of the wildleaf has been slightly increased.
Updated various help texts and loading screen tips.
Improved NPC positioning in several scenarios.
Bat visuals have been revamped.
Further adjustments in preparation for the Romancing expansion.
A bunch of cleanup and improvements in different areas.
Fixes
Fixed an issue where the wrong icon was displayed when capturing the Green Slime as a pet. Thanks for reporting this, Princess!
Fixed the demo sign incorrectly appearing at the southern exit in the full version.
Enemy health values should now be reliably adjusted again across all game modes.
Enemies should no longer sometimes suddenly turn around when taking damage.
A bug has been fixed where the loading screen hint was sometimes not hidden properly.
Pre-placed excavation points in the mountains are now correctly recognized by the respawn system again.
