Thank you all for your valuable feedback. We have implemented a round of fixes and adjustments based on the reports received so far.
The details are as follows:
Optimizations & Adjustments (Ref)
- Combat Experience: Optimized the overall combat feel and responsiveness.
- Mini-map Improvements: Added map markers for Memory Shards and key NPCs.
Bug Fixes (Fix)
- Visuals: Fixed an issue where certain skills of the monster "Calamity" would abnormally generate visual effects after the player's death.
- Movement: Fixed a glitch where pressing the dash button while opening a UI screen caused abnormal player movement speed.
- Level Design: Removed the Memory Shard interaction switch in the High Priest's room within the Chronicles/Odyssey.
- Collection Room: Resolved display issues with items in the Collection Room.
- Collisions: Fixed a bug where abnormal collision volume changes for "Five Elements" (or "Pentameter") monsters caused them to get stuck in walls.
- Environment: Fixed an issue causing an abnormal black screen when entering specific areas in certain scenes.
- Interactions: Fixed a bug where certain switches became non-interactive after being activated multiple times.
- Achievements: Resolved an issue that prevented certain achievements from unlocking properly.
