Meta Progression Update 0.2.6
A new progression layer has arrived. This update introduces the first version of our Meta Progression system, plus major UI improvements, balance changes, enemy updates, and co-op restrictions for healthier runs.
META SYSTEM
- Meta Progression is now live in the hub. Unlock Crystals to augment future runs.
- Added 20+ unlockable Crystals that affect upcoming runs.
- Overhauled stat tracking with 100+ new keys to support achievements, quests, and long-term progression.
- Added more hub mobility and restored hub NPC presence.
UI AND CLARITY
- Improved placement of multiple UI elements.
- Moved the Secondary Stats button to a better location.
- Secondary Stats now fit in a single window.
- Ability tooltips now render above all other UI.
- Tooltip stat colors now remain consistent.
- Pressing ESC now opens the main menu.
INPUT AND FEEDBACK
- Migrated to the new Unity Input System.
- Added basic controller support (inventory navigation improvements are still in progress).
- Added a Disable Screen Shake option in the menu.
- Screen shake no longer triggers when melee attacks miss.
- Overhauled floating damage numbers with improved feel and spawn offsets.
COMBAT AND BALANCE
- Magic Missiles now spawn additional projectiles based on Intellect.
- Reduced overall Intellect scaling.
- Mana regeneration is back and now scales from Intellect.
- All enemy attacks now deal more damage.
- Removed Arc Blade from the loot pool.
POTIONS, LOOT, AND ITEMIZATION
- Potions are now limited to 3 maximum.
- Potion cooldowns are now longer.
- Only 1-2 potions can be purchased per safe zone visit.
- Removed keys from the loot pool.
- Centralized stat assignment for weapons and armor.
- Armor rolls are now fully random (no preferred bias).
- Enemies are now more likely to drop better loot.
WORLD, RAID FLOW, AND SYSTEMS
- Added dungeon cleanup procedures for unlooted corpses.
- Player health, mana, and stamina now reset when entering a raid from the hub.
- Reworked interaction handling to update-based checks instead of trigger-enter dependency.
CO-OP AND LOBBIES
- Lobbies are now limited to 6 players.
- Late joiners can no longer enter lobbies that are already in a Raid.
AI AND ENEMY UPDATES
- Added more randomness to enemy spawns.
- Blighted Sentinel recovers faster after attacks.
- Blighted Scavenger is much faster.
- Blighted Soldier is much faster.
- Added new enemy: Sickly Boar.
- Added new enemy: Blighted Bat.
Thanks for playing and helping shape Plagueborn. Keep the feedback coming.
