Hey everyone,
I wanted to share a quick update on the Plagueborn Playtest.
I’m going to be temporarily closing the playtest while I work on a larger update focused on improving the overall experience. The feedback so far has been incredibly helpful, and it’s made it clear where the game needs more work before I keep bringing in more players.
Over the next week or two, I’ll be focusing on several major improvements, including:
A full tutorial to better introduce the game and its systems
Improved inventory clarity and usability
Combat smoothing and overall gameplay feel improvements
A very basic meta progression system to improve replayability
End-of-run stats so players can better understand their performance
General bug fixes, polish, and quality-of-life improvements
The goal is to reopen the playtest with a version of the game that feels much stronger, clearer, and more rewarding to play.
Thank you to everyone who has played, reported bugs, shared feedback, and supported the project so far. It’s genuinely helping shape the game into something much better.
I’ll keep posting updates as progress continues, and I’m excited to get the next version into your hands soon.
- Jeremiah / Bruhdders
