Another big update is live for the playtest — this one focuses on combat feel, clarity, shrine overhauls, and new economy systems.
Combat & Enemy Improvements
- Some Abilities can now be cast during Primary Attacks
- Increased Aggro Range on Blighted Infantry
- Improved Enemy Attack Tracking
- Blighted Scavenger leap attack now triggers from further away
- Improved tracking on Blighted Sentinel Overhead Swing
- Reduced Blighted Soldier idle time
- Reduced how easily Caelith can be kited by ranged players
- Player projectiles no longer pass through one-way platforms
Clarity & UI
- Added cooldown feedback to Health and Mana Potions
- Improved Item Rotation clarity
- Improved Quick Swap clarity
- Added explanations for Core Stats
- Improved overall stat readability
- Equipped gear now displays its Rarity
- Pockets & Economy
- You can now sell Armor and Weapons to Pockets
- Pockets now sells random items
- Added Shop Reroll
- Added Random Discounts
- Improved Shop Rarities
- Added a Special Loot Table
- Added Shop Tooltips
- Shrine Overhauls
- Fragment of Light has been reworked
- Smith now allows you to upgrade gear to a higher Rarity with a chance of Destruction
- Deacon now offers a choice between Restore or Protect
- Scoundrel now offers temporary floor traits:
- Avarice
- Frenzy
- Cruelty
- Scholar now allows you to Rewrite a selected Passive
- Fool now invokes unpredictable Chaos
General Improvements
- Improved overall combat responsiveness
- Improved consistency in enemy behavior and attack flow
Thanks again to everyone testing and sending feedback — it’s been helping a ton.
