Developer postOriginal post (opens in a new tab)

OPEN PREVIEW - v19a-Preview2

How to Join the Preview
Right-click Aneurism IV in your Steam library → Properties → Betas → select the public-preview branch.
Restart Steam if the branch does not appear.

v19a Preview 2
This build focuses on stability. Aside from miscellaneous additions, expect minimal balance adjustments/new content.

Fixes

Gameplay & Systems

  • Fixed Proledepot showing incorrect upgrades.
  • Fixed aim sensitivity affecting recoil.
  • Fixed loot nodes only spawning 1 item.
  • Fixed Civil ID showing -1.
  • Fixed ammo slam.
  • Fixed invincibility bug.
  • Fixed fire damage immunity under certain conditions.
  • Fixed paystation payout.
  • Fixed Corpsman only earning Anamnecytes every 5 minutes.
  • Fixed Slunks being unable to use the ration factory.
  • Fixed database edge cases.

Audio & VOIP

  • Fixed audio looping on death for Cremator, Liquidator, Vomitcoffin, and Brain Saw.
  • Fixed VOIP echo / ghost audio causing players to hear people who were not nearby.
  • Fixed Limitator chat bubble and voice chat icon.

World & Map

  • Fixed map collision issues.
  • Fixed items falling through the map.
  • Fixed pharma tools clipping texture.
  • Fixed distillery gauge not showing correctly at certain angles.

Client & Visual Bugs

  • Fixed turret upgrade causing a client disconnect.
  • Fixed a cosmetic issue causing Slunk to show the scum mask without declaring anarchy.
  • Fixed a locker visual bug where it looked like items were being shared, when they were not.
  • Fixed Limitator air bar not displaying max value correctly.

Changes

Gameplay

  • Added punching ability for proles.
  • Added boiling soup to kitchen pans while cooking.

Armory & Consumables

  • Added Combat Juice back to the armory at Level 2 (900s cooldown).
  • Added Battle Solution to the armory at Level 4 (900s cooldown).
  • Updated Evil Crak Mef effects.
  • Updated Combat Juice effects and duration.
  • Updated Battle Solution effects.
  • Updated Crak Mef effects.
  • Changed Crak Mef recipe.
  • Changed Evil Crak Mef recipe.
  • Changed Motley recipe.
  • Updated Crak Mef description.
  • Updated Combat Juice texturing.
  • Added Combat Juice noise.
  • Removed Antisepsis tonic.

Weapons & Animations

  • Added a new knife model.
  • Added a new knife holding animation.
  • Added a new knife stabbing animation.
  • Added a new lighter holding animation.
  • Renamed the knife to Rusty Crusty Knife.
  • Updated the Rusty Crusty Knife description.

Visuals

  • Added new explosion VFX.
  • Touched up Terminus.

Optimization

  • Optimized spirit post processing.
  • Optimized boulder / ore node prefab.
  • Optimized entity colliders.
  • Optimized boulders.
  • Enabled mesh compression on most objects.

Platform & Security

  • Removed Family Sharing for security and gameplay integrity.

Dev Notes

  • Fixed ancient bugs. Also may have missed a few things here, we've been locked in.