
Version 0.300.5 Update Log
[Rework]
Reworked the game's physics engine.
Reworked the game's enemy-finding mechanism.
[BUG FIXES]
Fixed a bug where the fortress's burning oil was ineffective.
Fixed a bug preventing watchtowers and fortresses from attacking.
Fixed a bug that allowed soldiers to pass through cheval de frise in some situations.
Fixed a bug causing incorrect policy values after repeated use.
Fixed other miscellaneous bugs.
[ADJUSTMENTS]
Improved the charge damage calculation for cavalry (especially heavy cavalry). Cavalry now inflicts impact damage at the moment of engagement, with the damage amount scaling with the cavalry's current speed.
Increased the healing effectiveness of Monks and Patriarchs.
Decreased the gold gathering efficiency for workers; increased the food gathering efficiency.
Reduced the effectiveness of technologies in the Handicraft tech line.
Reduced the level 1 bonus of the [Blacksmith] and lowered its cost.
Reduced the cost-reduction effect for [Byzantium]'s military buildings.
