Changes, updates, and progress from this month:
- MUSIC: wrote almost all remaining music for Episode 1, and recorded some live parts for certain tracks
- MYSTERY: created a “glossary” menu in the backlog notebook for reference (including things like the terms of the Witch’s deal, etc)
- SAVE/LOAD: system can now handle loading from multiple “progression points” within each scene
- AUDIO IMPLEMENTATION: code for seamless audio looping (with reverb tail) exists now and works
- TEXT SYSTEM: scrolling text can now support rich text codes, including font style changes mid-text
- POINT-AND-CLICK SYSTEM: there is now a visual change to the background image when hovering over an interactible object
- UI DESIGN: started reformatting main menu - still in progress
The longer-version of this development log can be read on itch.io here - it is a lot more personal than usual, and is quite long. It has some teaser photos of the new mechanics though!
Overall, health issues prevented me from getting as much done as I hoped to this month, but I'm still quite excited about what I did accomplish. More importantly, I'm motivated about working on the rest.
A brief aside - you have likely heard the news that Steam now allows Demos to be published as separate game pages from their full games, that can be reviewed! I have currently not enabled Amadeus for this functionality because the current demo no longer reflects the state of the game as it will be on release, since I've changed and added so much. I'm considering it for when I release an updated demo around release time. If and when that happens, you'll be the first to know!
That about wraps it up for this month. Because of aforementioned health issues, there is a chance the tentative release month of October is now an overly optimistic estimate. I'll confirm/deny when I'm certain; for now, the goal is to keep focusing on development. Thanks for reading, and stay tuned for next month's updates!
