Hello everyone! Here's another update, thank you all so much for the feedback, both here in the community and on Discord. It really helps us catch critical issues and other rough edges, so please keep it coming.
This update reworks item spawning and the full economy/balance pass, adds a skill respec option, new masks, helmets, a gas mask and scope, plus tier 2–3 monster loot, and fixes a wide range of quest, combat, detector and interface bugs.
Updates
Balance
Reworked the item spawn system; items are now distributed more evenly, and all crates contain a larger number of loot categories in different proportions depending on the type.
Weapon prices changed, along with attachment spawn chances; reworked the unlock levels for weapons/attachments and their prices. The balance of all items was also reworked.
The Weapon Care skill now reduces weapon wear by only 10%, not 20%.
Added a skill reset option. To do this, open the skills menu; on the right in the experience block there will be a "RESPEC" button. The first reset is free, then 500 currency each.
Quests
Fixed navigation; sometimes in the quest "Deep Breath" one of the monsters could spawn outside the map and the quest couldn't be completed.
Fixed a bug where quest dialogues could start even though the player was in another world.
Fixed a bug where a dialogue between quest points could trigger even though the player was in another world.
Map
Fixed various minor flaws on the map.
Added helicopters and an APC to the map.
Added a "Refrigerator" loot box, which can be found in apartments.
Fixed the collisions of road signs.
Fixed the collisions on some cars (you couldn't jump onto them).
Fixed the collisions of playground items and mesh fences; now you can shoot through them.
Inventory
Added a "Face" slot for the player, which lets you equip a gas mask, headlamps, or NVG separately from the helmet.
Added a "Disassemble all" button to disassemble the whole stack.
Added the ability to disassemble the gas mask pouch (disassembles into fabric).
Added the simplest mask (gives an additional 25 sec in the Underside).

Added the GP-5 gas mask.

Added the IP-5 gas mask.

Added the basic SSh-40 helmet.

Added a Tanker's helmet.

Added the x3 PU optical scope.

Added the ability to sell unneeded quest items.
Monsters/NPCs
Added tier 2–3 loot (rarer and more expensive) to the Reaper, the larva, zombies, and rats.
Added an option to remove spiders from the game (in the Gameplay settings).
Bandits now hear the player's footsteps and shots.
Removed an invisible widget that interfered with interacting with items near NPCs.
Sound
Removed the abrupt sound cutoff when the Creature is summoned in the real world.
Interface
Fixed the description of the Weapon Handling +15% skill.
Added an icon in the inventory for weapons that have attachments.
Other
Added the achievement "Top Dog".
Added the "Weapon Care" skill in the combat branch, which increases headshot damage.
Added the "Weapon Swap" skill in the combat branch, which increases weapon swap speed.
Fixed
Fixed a bug with a delay in registering the left mouse button press, where at low FPS or with fast clicks the weapon could fire with a delay.
Fixed a bug where finishing the dialogue at the end of a quest interrupted other dialogues.
Fixed a bug where the detector didn't blink in the Underside and didn't make a sound when taken out and when detecting the Creature.
Fixed a bug where the detector detected the Creature in the Underside while it was in the real world.
Fixed a bug where, when transitioning to another world near the Creature, its sound could linger.
Fixed a bug where the player could keep shooting while grabbed by the Creature.
Fixed a bug where the Creature stands still if it can't reach the player.
Fixed a bug where a quest marker remained on the spiders in the first quest after they were killed.
Fixed a bug where monsters reacted to dead bodies in another world and ran to them instead of to the player.
Fixed a bug where you could hit an invisible bandit located in another world.
Fixed a bug where you could see the weapon of a bandit located in another world.
Fixed a bug where you could search dead soldiers in another world.
Fixed a bug where loot boxes in another world could block the player's path.
Removed the "open" option on the headlamp.
Fixed a bug where the player's pockets in the bunker had a weight of 10 kg instead of 5 kg.
Fixed a bug where at 74–75 durability the durability icon was gray instead of a specific color.
Fixed a bug where you could rotate the character with the mouse while the tutorial window was open.
Fixed a bug where using medicine additionally displayed a warmth icon.
Fixed a bug where in the Underside oxygen wasn't removed if it was replenished to maximum from a module.
Fixed a bug where opening the tutorial while the player was reading the journal caused loss of mouse control.
Fixed a bug where a crate in the bunker could lose its outline.
Fixed empty records (one could be found on the map, and Sergei's note).
Fixed a bug where in "no HUD" mode you couldn't open the inventory.
Fixed a bug where in "no HUD" mode the map exit wasn't displayed when the detector was taken out.
Fixed the entry of item quantities in the shop.
Fixed a bug where entering item quantities in the shop switched the player's weapon.
Fixed a bug where at the start of the mission the ammo counter showed 9 / 999.
