Hello to all fellow travelers of the Hunyuan world! Today we're bringing you a game update.
Bug Fixes:
1. Fixed an issue where the minimap would rotate along with the camera.
2. Fixed an issue in the Chenmu's Lost Soul boss battle where elite monsters kept spawning after the boss was defeated.
3. Fixed an issue where World Boss stages could fail to spawn the boss.
4. Fixed an issue where the Summon Might Rune and the Solitary Fury Rune could not be equipped together. (New runes will need to be crafted anew.)
5. Fixed an issue where the HP bar could display abnormally while a character was under the Exhaustion status.
6. Fixed an issue where multiple charmed enemies could overlap on the same tile while moving.
7. Fixed an issue where the sky would turn black upon returning to the Kun's back after the Chapter 12 Ruilong Palace boss battle.
8. Fixed an issue where the spirit pet Youkui would remove the target's buffs, preventing the Bubble Crabs summoned by the Frost Soul Salamander boss from dropping Hot Spring Bubbles.
9. Fixed an issue in the Skull-Crusher boss battle where a dialogue scene was wrongly triggered when Skull-Crusher used his execute skill.
10. Fixed some text display and translation issues.
11. Fixed an issue where pressing multiple hotkeys at once could cause overlapping UI windows.
12.Fixed an issue where excessive text characters in story dialogues could cause abnormal display.
Experience Improvements:
1. Canjin's skill Dragonfire Slash now detonates all Ignite DoTs on the target, no matter which character applied them.
2. Targets that are already charmed can no longer be charmed again.
3. During a single skill cast, no matter how many hits a single target takes, that target can only counterattack the attacker once. For example, after the talent that makes Qiuye Zhenren's Sky Shatter Sword attack twice in a row is activated, it will only be countered once.
4. Optimized the position of fishing spots on the Cangwu Summit map.
5. For Poison, Bleed, and Ignite DoT damage: the higher the current stack count when damage is calculated, the higher the damage bonus — each stack increases DoT damage by 15%. Damage peaks at max stacks, and the bonus decreases as stacks fall.
6. Sped up the UI animation for talent activation.
7. The Falling Star Court boss battle no longer drops meteors that deal random indiscriminate damage.
8. In the Godforge Valley boss battle, the stun effect of Godsmith Li's flying axe skill has been reduced from 4 turns to 2 turns.
9. The freeze effect of the active skill of the Ice Shard Assassins summoned by the World Boss Dark Ink Qilin has been changed to a Movement reduction.
10. The World Boss Frost Soul Salamander's passive skill Frost Soul Stack now only drops a Hot Spring Bubble at 5 stacks of Frost Essence, and no longer restores its own HP.
11. Hot Spring Bubbles dropped by the World Boss Frost Soul Salamander and Bubble Crabs now last 4 turns instead of 2.
12. In Hardcore difficulty, player characters revived during battle can no longer act immediately in the same turn.
Artifact System Adjustments:
1. Artifacts are no longer consumables. Once you craft one successfully or obtain a finished one directly, it is unlocked for use.
2. On the battle preparation screen, players now need to bring the artifacts they own into battle in order to use them. Different stages limit how many artifacts can be brought in.
3. Each type of artifact can only be used once per battle.
4. Artifacts in players' existing old save files will be automatically converted into items that can only be sold.
5. Adjusted the points at which each artifact is unlocked across the stages. Players with old save files will automatically unlock the artifacts they should have obtained from stages already cleared.
New Wrathflame Skills for Some Bosses:
During the EA testing phase, many players told us that World Boss battles felt one-dimensional, with only one way to approach them. We have added Wrathflame Skills to some bosses, hoping to adjust the pacing of boss battles and players' strategic planning. They are now live on some bosses — we look forward to your valuable feedback after trying them out.
The first batch of bosses to receive Wrathflame Skills: the Chapter 4 boss Zhan Honglian, and the World Bosses Mirage Mane, Green-Scale Drake-Spider, Sunset Peak Vulture, Frost Soul Salamander, Dark Ink Qilin, and Spirit-Eroding Moth.
Also, with the Wrathflame mechanic in place, surrounding a boss and unloading damage from a fixed position will work less well, as bosses can now fight back harder. We have therefore reduced the HP of the bosses that already have Wrathflame Skills.
Basic Wrathflame Skill Rules:
1. Bosses with a Wrathflame Skill accumulate Wrathflame: whenever the boss takes any single instance of damage in any turn, it gains 1 point of Wrathflame. Once the gauge reaches its maximum, it stops accumulating.
2. During the player's turn, any instance of Direct Damage actively dealt by a player or a player's summon will set off the boss's Wrathflame Skill (for example, if an active attack hits the boss and fills the gauge, the Follow Attack triggered by that attack or Ye Sun's Pursuit will not activate the Wrathflame Skill). The boss releases its Wrathflame Skill after the player's current attack fully resolves (including the Follow Attacks, Pursuits and other attacks it triggers, as well as the boss's own counterattack). After the skill is released, the Wrathflame gauge resets to zero and a new round of accumulation begins.
3. Note that a boss's Wrathflame Skill is only triggered by Direct Damage from the player's active attacks during the player's turn. During the enemy turn, players' counterattacks and DoT damage ticking on the boss only add Wrathflame points and will not trigger the Wrathflame Skill.
4. Different bosses may have different Wrathflame caps, so the rhythm at which they trigger their Wrathflame Skills also differs.
5. Wrathflame Skills do not consume the boss's Spirit points.
6. During the player's turn, a boss releasing its Wrathflame Skill also counts as one boss action, and DoT damage on the boss will tick for that action as well.
Adjusted Boss Skills and New Wrathflame Skill Details:
Zhan Honglian:
1. New Wrathflame Skill — Violet Blaze Field: Spinning slash hitting up to 8 enemies within 1 tile, creating Violet Flame on the ground for 4 turns. Enemies ending their action on the Violet Flame ground take spell damage. Zhan Honglian also gains Rage: +30% damage for 2 turns.
Mirage Mane:
1. New Wrathflame Skill — Corrupt Miasma: Sprays venom in all directions around itself, dealing spell damage to targets in range and forming a Corrupt Poison Pool on the ground within the skill area for 8 turns. Enemies ending their action on the pool gain 2 Poison stacks.
Green-Scale Drake-Spider:
1. New Wrathflame Skill — Soul-Binding Plunge: Pounces at an enemy, dealing physical damage to targets within 1 tile of the landing spot and trapping them in Spider Silk for 3 turns.
2. Turtle Form skill adjusted: the number of turns it stays in the air has been reduced from 4 to 2.
Sunset Peak Vulture (Reworked):
1. Feather Strike adjusted: Shoots wooden feathers from the air at the target area, dealing physical damage and applying Tar for 8 turns. (Tarred targets take 50% more damage from Mechanic Bombs.)
2. Mystic Screech adjusted: Lets out a sharp cry at enemies in the forward area, dealing minor damage and reducing their Movement by 3 for 6 turns.
4. Removed skill Escape Heal: Leaps to the farthest distance and cries upon landing, restoring a percentage of its own HP.
5. New skill — Bomb Zone: Flies into the air and scatters multiple Mechanic Bombs around. The bombs explode after 4 turns, dealing indiscriminate damage to allies and enemies alike within a 2-tile cross area.
6. New passive skill — Mechanic Bomb: Each time the Sunset Peak Vulture takes damage it gains 1 stack of Clockwork. At 5 stacks it creates a Mechanic Bomb near itself.
7. New passive skill — Unhindered: The Sunset Peak Vulture is never blocked and can move freely.
8. New Wrathflame Skill — Raging Screech: Raises its head and lets out a piercing screech, detonating every Mechanic Bomb on the field.
Frost Soul Salamander:
1. New Wrathflame Skill — Frost Tail Curse Break: Sweeps its tail, knocking back all enemies within 2 tiles and purging all of its own debuffs and negative states.
Dark Ink Qilin:
1. New passive skill — Darkscale Guard: The dark carapace reflects 15% of physical damage taken back to the attacker.
2. New Wrathflame Skill — Soul-Binding Ice Claw: A claw reaches out from the void, dragging the lowest-HP enemy in range to the nearest tile beside it and dealing heavy damage.
Spirit-Eroding Moth:
1. Adjusted the Eroding Spirit summoning skill: instead of summoning 3 different monsters, it now summons 1 type of melee monster 6 times, with reduced HP.
2. Eroding Spirits summoned by the Spirit-Eroding Moth now drop an Eroding Spirit Soul Orb when they die, lasting 4 turns. Allied units restore 10% max HP and 1 Spirit point when they pick one up; the Moth's Wrathflame Skill absorbs the orbs to restore its own HP.
3. The Spirit-Eroding Moth's Wrathflame Skill is now Eroding Spirit Frenzy: applies Frenzy to all Eroding Spirits on the battlefield for 4 turns, increasing their Critical Chance by 60%. It also absorbs every Eroding Spirit Soul Orb on the field, restoring 5% of its own max HP per orb absorbed.
Thank you to all the players and community friends who have shared feedback and pointed out issues — your support helps us do better.
If anything in the game has given you a less-than-ideal experience, we ask for your understanding. If you run into any issues, feel free to reach out to us directly — thank you for your support.
Thanks again to all our fellow travelers for your companionship and support!
— Celestial Descends Dev Team
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