Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell.
- Fixed Rime Viper text not correctly applying to ice pop description.
- Fixed Flutter NPC fight not triggering correctly.
- Fixed a certain pool's CHECK description...
- Fix misapplied pearl tag
- Buff Solar Ray
- Fix Viper Claw tags
- Fix Trainer Brace tags
- Fix Quiet Stance Description tags
- Fix a confused hint NPC repeating himself
- Fix HP/TP healing on field not factoring in max HP/TP increase.
- Fixed references to Orbs being called PEARLs
- Fix a few tags
- Fix incorrect resource preventing a warp from working correctly
- Fix just... a not working warp at all.
- Tweak funny gold spell damage output
- Tweak XP formula for slower level grinding.
- Minor text tweaks
- Theoretical fix for Windows builds crashing randomly during combat.
As of 2024-05-07, formally pushing fixes here to call v1.02
- Tweaked XP to-next-level formula
- Fixed Frostshield not being usable on field.
- Fixed(?) ritual spells not applying their statuses when casted on field.
- Refactored some combat code just a tad for better message awaiting.
- Increased delay of instamessages being possible to close, so some messages don't fly by without being readable when mashing.
- Minor text tweaks and fixes.
- Stabilize a lot of previously [Windows] crash-prone calls. (Preferably forever) (It wasn't)
- Add functional sign to thief town
- Fix Heal, Restore spells not usable on field (I think)
- Refactor a few extra potential [Windows] crash cases.
- Fix bug in which cleansing poison on field would follow up with no effect message.
- Player full restore subroutine now removes ALL statuses.
- Minor typos and text fixes.
As of 2024-05-08, formally pushing fixes here to call v1.03
- Fix Heal, Restore spells not usable on field (I think)
- Refactor a few extra potential [Windows] crash cases.
- Fix bug in which cleansing poison on field would follow up with no effect message.
- Player full restore subroutine now removes ALL statuses.
- Minor typos and text fixes.
- Fix a bug in which NPC bosses will despawn if loading from a save file without completing a battle (eg crash, manual user exit)
- Added a page counter for when multiple pages are available in a menu
- Fixed an oversight in which storage space was lower than intended. (10 instead of 20)
As of 2024-05-09, formally pushing fixes here to call v1.04
- Fix skills on menus past page 1 incorrectly determining what can be done with them.
- Fix a few extra potentially crash-enabling [Windows] bits of code.
- Increase gold and xp drops a tad from cultists.
- Reduce inn price in Flutter
- Fix various descriptions
- Increase turns bestowed on Fast Regen
- Fix an oversight in elemental defense status calculations
- Fix a bug in which monster-in-a-box ambushes handle save reloading incorrectly
- Adjust druid skill balance
- Adjust a mushroom
- **New achievements for fun**
As of 2024-05-14, formally pushing fixes here to call v1.05.
- Fix Royal Behemoss text
- Increase gold value of Mana Tea and Medic Potion
- Add Mana Tea and Medic Potion to Lapis shop. (Somehow this wasn't in when it should have been.)
- Increase Spellbound duration from 1 turn to 2 turns.
- Fix incorrect info on Acid Splash
- Fix Unsteady status reducing Max HP instead of Agility
- Fix Feint info
- Fix Green Tea TP heal/info
- Adjust xp rates
- Fix Light Temple Floor 2 having out of bounds warps
- Fix Gold Claws appearing twice in Sandstorm shop
- Fix a missing open-door tile in the Hidden Village cave passage
- Fix Sapphire giving agility instead of HP
- Rewrite a paid hint NPC in Flutter for clarity in Japanese localization.
- Fix rime viper pop and spicy honey's status apply description.
- Various text adjustments
- Fix banker dialogue in Japanese.
- Fix Mystic Pearl giving 100% water offense instead of 10%.
- Fix trees outside Dark Gulch.
As of 2024-05-21, formally pushing fixes here to call v1.06.
- Fix bag in ice caves sharing flags with another bag.
- Translation fixes.
- Fix bug in which having both Toxins and Poison status ejected the player to the field when entering a door.
- Minor overworld visual fixes.
- Various overworld tile cleanup.
- Adjust Guardian and Firestorm.
- Fix bug in which withdrawing from bank with a full bag destroys the selected item.
- Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.
- Adjust agility crit bonus differences to DR and eventually cap.
- Fix oversight in which a certain cave's switch-locked doors were opened with keys.
- Disable autosave during a certain important sequence of fights.
As of 2024-06-07, formally pushing fixes here to call v1.07.
- **Add support for black-bar 4:3 framing mode.**
- Various overworld tile cleanup.
- Adjust Guardian and Firestorm.
- Fix bug in which withdrawing from bank with a full bag destroys the selected item.
- Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.
- Adjust agility crit bonus differences to DR and eventually cap.
- Fix oversight in which a certain cave's switch-locked doors were opened with keys.
- Disable autosave during a certain important sequence of fights.
- Increase size of switch-buttons to be more visible.
- Fix not being able to fly out of the hidden grotto
- Fix a warp incorrectly warping in endgame.
- Change Flame Shield (Relic) to Heat Guard to be less ambiguous with Flame Shield (Spell)
- Add previously dummied out Glass Orb and Painted Orb to Sandstorm and Lapis shops.
- Fix canyon and swamp maps having items sharing flags
- Fix Buried Castle doors being unlockable when they are switch doors.
- Adjust (and hope) Tsunami technique
- Fix minor tiny mistake in which Physical Tech defense was using Physical Tech offense for calculations.
- Tweak balance in a few spots in response to tiny PhysTech defense calculation.
- Enable returning to the title screen from a new game window.
- Nerf Rock Throw. Again, probably.
- Swap gamepad action buttons to match Steam Deck's A/B placement
- Move Outpost overworld destination warp to south of Outpost instead of north.
- Adjust various numbers across encounters (suspiciously related often to tech)
- Remove absorb on royal skull
- Fix Japanese locale text issue on Darkstalker dagger
- Fix canyon chest igniting ablaze when opened.
- Fix shared tags on two bags in buried castle.
Feel free to post to Steam's Crop and Claw forums or hop on the Discord at https://discord.gg/D3ttpCkmyk if you'd like to throw more bugs at the developer.
