Source: Steam Community (opens in a new tab)
Changes:
- Alt fire works differently now — it’s no longer time-bound.
- Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode.
- The player can switch to alt fire mode when 100 energy is available.
- Once activated, each shot consumes 10 energy. When energy reaches 0, the player is automatically switched back to normal fire mode.
- The player can also return to normal mode at any time, but 100 energy is required to activate alt fire again.

- Added the option to buy Lives / Mech AP / Pilot AP between levels.

- Added visual feedback when switching to alt fire mode — the weapon now has a distinct visual appearance.
- Added feedback for the following events:
- Attempting to use Mech/Pilot abilities without enough AP
- Trying to use the Shield while it’s recharging
- Attempting to shoot while reloading
- Trying to perform a melee attack when it's not ready

Minor Updates:
- Added a confirmation prompt when exiting to the main menu during a run
- Fixed a bug with double evolve
- Notification text now appears gradually
- Fixed enemy animation while in Guarding mode