Following the release of Prison City, Programancer’s back cookin’ up something very special! Get a glimpse into his insight behind The Transylvania Adventure of Simon Quest (TASQ)!

Well, here we are! On the road to another game! How does it feel jumping focus from Prison City to TASQ?
Programancer: Feels pretty good! It was fun working on something very kinetic and action heavy like Prison City, but I want to get back to whippin' Draculas.

What similarities do you think exists between Prison City and TASQ?
Programancer: Well, I kind of started Prison City as the antithesis to TASQ- TASQ is a slow burning adventure with a lot of adventury things to do, and Prison City is a much smaller game in scope. They’re definitely two completely different animals, despite the NES-esque trappings!

Any key differences between Prison City and TASQ? Especially ones you wanted to highlight.
Programancer: Where Prison City is a game all about your movement and very kinetic in nature, TASQ sees a much more deliberate approach- it has committed jumps (with some concessions for aerial mobility). Prison City is more about hitting each level and making your way to the end, but TASQ has a world that lets you explore a bit and kind of live in it.

Stay tuned for even more insights behind TASQ’s development with Programancer!
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