Balance:
- +50% damage
QoL:
- parrying while being close to the damage is now more forgiving
- dash now leaves you hanging less time
bugs:
- enemies AI should now stop getting stuck
Balance:
- +50% damage
QoL:
- parrying while being close to the damage is now more forgiving
- dash now leaves you hanging less time
bugs:
- enemies AI should now stop getting stuck