Added
- Pre-made campaigns
- Coat tinting system: each horse color has 5 different variants available
- Grey horses can have white patterns, like Grey Tobiano, Grey Splash in the earlier grey stages
- Horse builder has the option to choose the coat tint variant being used
Improved
- After game has started you can now select breeds again in game rules, and also convert your current games breeds
- Is employed filter to the staff scouting
- Grey horses have a more gradual change when changing from a grey stage to the next one
- Coat genetics are more realistic: flaxen, sooty and splash now need two copies of the gene, and the appaloosa patterns follow updated rules
- When a jockey now gets hurt, game does not remove them from the assigned horse, this way when they are well again you don't have to re-assign. In the meanwhile they use a freelance jockey
- Don't have a limit on the freelance rides table anymore
- In the freelance rides there should be less conflicts now
- Simplified theme editor to around 8 main colors you change with a preview, you can still edit everything under advanced options
- Some work on the valuation of the imported horses, and overall where ability does not effect in young horses that much valuation, because this would leak their ability. Uses same masking feature as the ability/potential
- Staff page UI overview reworked
- More emails now have an entity detail visualised
- Race data pace info is not purged as aggressively anymore for players horses
- When you press arrows, you don't get put into controller mode anymore, there is a setting to turn this on in interface
- Tutorial emails are a bit more to the point now and has a big CTA button
Fixed
- If you had two stables horses from your other could show up in the market featured page, even if they were not for sale
- When using CTRL + L the L key to confirm now works
- Change a bit how horse send home works, if horse got injured while going to race
- To adopt kid NPC now has to be over 18 yo
- When jockey don't show all home screen notifications
- When importing a horse from a different computer, it was possible that it used the different base color variant depending on the system
- Dominant White takes priority over the Grey
- Coat names in existing saves are updated to match the horses' genetics
- Road to races should work better now, some scenarios was messing them up
- Custom manes and tails should work now
- In top bar only show y/n options, to not overflow
Notes
- Existing horses may look slightly different after this update: every horse now gets a coat tint, some coat variants are assigned differently, and the genetics changes can give some horses a different coat or pattern. Their genes have not changed, only how they're displayed
