Hello survivors,
We've been hard at work behind the scenes fixing bugs and improving features for the demo. This marks the first of two patches to address all the core issues and improvements before moving on to the new features roadmap. Please see the changes below!
Thanks for your amazing support!
- Added birch bark tinder around the map near some birch trees.
- Added a hunt-able deer to map who can provide venison.
- Added additional Hunting rifle spawn locations for easier discovery.
- Added impact animations for IF shot during backpack idle.
- Added a grass tag so grass curb meshes now play footstep sfx.
- Added support for ultra wide monitors & 1440p with GUI Scaling.
- Fixed an issue that would cause bandit AI to not hear gunshots.
- Fixed an issue where mouse was not locked to game screen.
- Fixed an issue with the menu blur transition effect being stuck on screen.
- Fixed an issue with harvest curtains position fix & SFX added
- Fixed an issue where players could get locked up harvesting a bush.
- Fixed an issue where a consumable item could be exploited to re-use in multiple quickslots.
- Fixed an issue where player would melee attack in crafting menu if equipped.
- Fixed an issue where campsite place shelter would remember items no longer in inventory.
- Fixed a game breaking bug where if crafting at campsite could break controller from exiting.
- Fixed an issue where eating an apple would not refill thirst value.
- Fixed an issue where an item would display the wrong icon above it.
- Adjusted bush interaction so you can harvest with a torch or chemlight.
- Adjusted campfire fuel panel to now show current fuel available by default.
- Adjusted campsite light interaction to now show button to exit panel.
- Adjusted a previous placed campsite plot to now be removed and able to create a new instance.
- Adjusted Hide GUI hotkey to be disabled.
- Adjusted an issue with people dying in their sleep. We now wake the player on taking damage while asleep.
- Adjusted player footsteps to be quieter when crouching & louder when sprinting.
- Adjusted the longstick icon to be different than short stick in crafting.
- Adjusted the enemy music to exclude peaceful AI such as deer.
- Adjusted enemies to no longer have auto aim and can miss sometimes.
- Adjusted GUI panels to swap instead of overlap to prevent lockups.
