Early shooters were easy to get lost in but none were more confusingly laid out than the original Descent games. Navigating your spaceship through fully 3D spaces in a series of labyrinthine asteroid mines led many to desperation, lost in an endless series of caverns trying to find the missing miners they needed to rescue in order to make their escape. In 1999, Descent 3 launched, revolutionizing the series by allowing players the ability to leave the mines behind for the first time, blasting enemy robots while jetting around above ground.