Developer postOriginal post (opens in a new tab)

Monster Tutorial, Gold Keys, Perks, Balance and Bugs - Update 2.12

Introducing: Gold Keys

  • Players now can purchase Gold Keys through Steam to unlock in game items alongside Silver Keys.
    • These are only available for purchase through Steam in the United States for the time being.

  • Various items will have a Silver Key and Gold Key price so players can use Gold or Silver Keys to unlock any item with a Gold Key or Silver Key price.

    • Keep in mind perks are only available to unlock via Silver Keys.
    • Players will unlock the Rolling Behemoth badge for the first Gold Keys purchase on an account.
    • NOTE: The Rolling Behemoth badge will also be available for unlock with Silver Keys in a later update.

Monster Advanced Tutorial

  • A version of Hunt from the Monster’s perspective that is a guided experience narrated by Caira to help explain some what goes on during a Hunt match as a Monster.
    • Be sure to play through the new Monster tutorial to earn a nice Silver Key bonus as well!

Razer Chroma Integration

  • Various features have been added to our implementation of Razer Chroma
    • Ability keys are highlighted and tied to cooldowns
    • Movement keys are highlighted
    • Various pulses to notify when a Hunter is incapped, a Monster Evolves and so on
    • Be sure to check out the changes and let us know what you think!

Update to Hunter AI

  • The Legacy Hunters have been updated with a new AI blueprint, so be sure to check out the new AI on Val, Griffin, Hank and Markov!

New Punch Card for October

Store Content

  • Two new perk series
    • Hunter - Increased Agility and Maximum Agility
    • Monster - Heavy Hitter and Brute Force

Balance Updates

Dome Cooldown is stalled while the Monster is in combat

  • When a Monster is in combat, the Dome cooldown timer will be stalled until the Monster and Hunters are out of combat.
    • Dev Insight: This was done to give Monsters an answer against Hunter teams that will continue to get chip damage after the Dome has been called down after a fight. After playing this new system we also decreased the Dome cool down slightly to help keep a good flow in between fights.


All

  • Shared Dome
    • Cooldown decreased to 75 seconds from 80 seconds

  • Damage over time effects are now included in the post round screen

Monsters

General

  • Feeding takes 10% longer for all monsters

Behemoth

  • Tongue Grab
    • Hunter lock out time increased to 1.25 seconds from 1 second

  • Rock Wall

    • Level 2 and 3 will each add one extra rock slab when leveled up

  • Fissure

    • Rank 1 range increased to 28 meters from 21 meters
    • Rank 2 range increased to 38.5 meters from 28 meters
    • Rank 3 range increased to 49 meters from 38.5 meters

    (Monster Perk) Heavy Hitter Series

    • Brute Force (Superior)
      • Cooldowns increased by 18.75% | 22.5% | 25% (takes longer to recharge)
      • Damage Increased by 10% | 12.5% | 15%

    • Heavy Hitter (Major)

      • Cooldowns increased by 9% | 12.5% | 15% (takes longer to recharge)
      • Damage Increased by 7% | 9% | 10%

    Hunters

    General

    • Harpoons line of sight break time reduced to 0.35 seconds from 0.5 seconds

    Sunny

    • Jetpack Booster
      • Recharge delay increased to 3 seconds from 2 seconds


    Slim

    • Healing Drone
      • Reduced incap healing per second to 130 from 176


    (Hunter Perks) Agility Series

    • Maximum Agility (Superior)
      • Jetpack Dodge Efficiency increased by 15% | 17.5% | 20%

    • Increased Agility (Major)

      • Jetpack Dodge Efficiency increased by 7% | 10% | 12.5%

    Bug Fixes

    • Fixed an issue where the AI would not follow the player after the player hotswaps.
    • Slim players can now toggle off his heal burst when it is on cooldown.
    • AI Rogue Val will now use her Healing Field when her health is low instead of whenever she’s missing health.
    • Hotswapping from Slim will no longer show the auto Healing Burst UI on the hotswapped character’s HUD.
    • Jack no longer slows down when firing his Dual Pistols.
    • Fixed an issue that caused the minimap to look stretched when looked at on non-square resolutions.
    • Hunt Beta queue messages will now scale to the screen and will not get cut off.
    • Val’s Phoenix weapon skin is now displaying the correct scope in first person.
    • The nonfunctional profile button has been removed from in-game menus.