Hi all,
A lot of backend changes have been pushed to prepare for the multiplayer patch coming soon. While work continues on continent 3 as well, a list of long-planned changes has been pushed today containing new features, bug fixes and reworks to make the experience more enjoyable.
A new achievement has been added for Early Access players, so that I can track this data later on when EA is over and perhaps conjure up some rewards for those who tested it out!
As always, please report critical bugs on the Discord or let us know your feedback.
Expect another blog post soon to cover the status of the upcoming content.
The patch notes can be found below:
- Multiplayer backend code has been added for the upcoming multiplayer update
- Sword hit sounds no longer trigger double when hitting multiple enemies at once with the same swing
- It has now been made more clear when you enter or exit combat
- Enemies can no longer move out into the void on the elemental boss fight, preventing crystals from being picked up
- Secondary magic abilities can now be equipped!
This means you can use two magic abilities at this point. E and F are the default binds for this.
- Order of abilities in the GUI shifted around to match the timing of unlock in the game
- Player names have been added. These will display above your character in non-combat zones and include a brand new Hero Rank.
This display can be toggled off in the menu. Hero Rank is increased by 1 for completing arena rank 5 in each chapter!
Please note that selecting a name is MANDATORY. This is because it's needed for the upcoming multiplayer mode.
- The settings menu has been reworked and can now also be opened from the "Esc" menu - volume sliders will be added here soon as well
- Hitting "M" caused a projectile to spawn below the player and hit them. This was an oversight from a test I did in the past. This has now been disabled.
- The tutorial has been reworked
- New music has been added for the first city/tutorial and connecting areas for the weathered woods and the empire
- Visibility additions on the projectiles of enemies in the weathered woods, like the ranged frog. This should help with dodging it.
- Ranged attacks can now be charged while walking, making ranged a less risky option
- Save files are now BOUND to your SteamID! Meaning it's no longer possible to share savefiles. This is also due to the upcoming multiplayer update.
- Bombs can no longer go off the screen in the woodcutting minigame
- Logs and other FX will no longer display on top of the woodcutting minigame
- Worldmap has been remade, with added sailing FX, and scaling with your window size
- Hitting "Skip Wave" no longer also triggers your character attack
- It is no longer possible to enter building mode while you're in a menu/dialogue
- The "dirt patch" now always layers at the bottom correctly
- Water elementals now drop their loot at your feet instead of the water
- A critical bug regarding the player-owned target dummy has been fixed where applying a status effect on the dummy would crash the game
- Hitting water elementals/water slimes with a magic attack now also restores mana to make sure you don't run out
- You can now hold middle mouse button to pan around while in building mode
- For safety purposes, you must now also hold when pressing in building mode to return all items to your inventory
- Ores and logs will now spawn in a small circle around the tree/vein after you finish gathering it - this will prevent the item from getting stuck under the new tree/vein after it respawns
- A hidden achievement has been added for players that participated in the Early Access build
Thank you,
