(Client) Characters now leave footsteps. This is configurable per character type. Snipers and TACP don’t leave footsteps. Footsteps are also able to be toggled on/off for your individual client.
(Client) Character types are no longer hard coded. This opens up the ability for zone designers to have their own characters. There are a total of 40 slots for zone designers to utilize.
(Client) Converted internal slot type enum over to the SpecFreqAPI slot type
(Client) Converted internal project type enum over to the SpecFreqAPI projectile type
(Client) Added Slash weapon
(Server) Added ability to define important character attributes inside zone xml configuration file
(Server) Fixed bug where players couldn’t enter vehicles sometimes.
(Server) Removed hard coded character types.
(API) Added Zombie Hand To Hand to slot type
(API) Added ability to have custom 3d models for characters.
(API) Added ability to set camera angle and size.
(Client/Desert Assault/Training Zone) New SpecFreqAPI
- News and updates
- SpecFreq Playtest
- Version b.30 Custom 3d Models (1/15/2025)
Source: Steam Community (opens in a new tab)
