Source: Steam Community (opens in a new tab)
Highlights
- 5 new trinkets have been added to the game!
Balance Changes
Stat upgrade after leveling up
- Strength: [1, 1] >>> [2, 2]
- Intellect: [1, 1] >>> [2, 2]
Enemies
- Colossus, Juggernaut
- Projectile damage: [15, 15, 15, 15] >>> [12, 24, 36, 48] (now scales with the enemy level)
Characters
- Golden Titan
The Golden Titan should still feel tanky and powerful after these changes, this nerf is smaller than it might seem.
- Starting tower slots: 6 >>> 5
- Max Health: 200 >>> 180
- Armor: 15 >>> 10
- Regeneration: 4 >>> 3
Trinkets
- Golden Amulet
- Rarity: Common >>> Uncommon (now costs 100 crystals instead of 70 and has a 20% chance to be rerolled into another trinket when it appears, instead of 0%)
- Golden Emblem
- Rarity: Rare >>> Mythic (now costs 200 crystals instead of 150 and has a 60% chance to be rerolled into another trinket when it appears, instead of 40%)
Towers
- All towers
- Scalings multiplier at level 2: 300% >>> 250%
- Scalings multiplier at level 3: 900% >>> 750%
- Holy Sword
- Faith Scaling: 150% >>> 100%
Bug Fixes
- Bug fix: Holy Sword, Guardian Angel and the Hope trinket now work properly in all cases.