v1.0.3
Highlights Made some more small optimizations to enemies. Balance changes Trinkets Topaz Gem Maximum crystals gained per wave: >>> Potions Blue Devil Speed gained: 10 >>> 7

Developer posts and news about this game.

Highlights Made some more small optimizations to enemies. Balance changes Trinkets Topaz Gem Maximum crystals gained per wave: >>> Potions Blue Devil Speed gained: 10 >>> 7

Highlights Made some small optimizations that should improve performance slightly. Balance changes Towers Odyssey Made the shooting pattern more predictable, which should make it easier to make it hit enemies. BF Bomber Range: 180 >>> 400 Giants Bane Attack Speed: 2 >

Balance changes Towers Beam Cannon Damage: 22 (+25% Strength) >>> 24 (+30% Strength) Earthquake Cost: 210 >>> 200 EMP Grenadier Cost: 50 >>> 60 Starcaller Attack Speed: 0.4 >>> 0.3 Cost: 120 >>> 140 Trinkets Coffee Bean Rarity: Rare &g

The Early Access is coming to an end soon! I released this patch a bit earlier than the official release to playtest it more. Thank you for being a part of this Early Access and for playing the game! I hope you enjoy all the added content, and be sure to let me know if you find a

Highlights 15 new trinkets have been added to the game! There are 100 now. Also, 6 of the new trinkets are unlocked by winning on Ascension 5 with the characters added last patch. The progress panel in the Codex has been improved, making it work with a controller, using vertical

Highlights Six new characters have been added to the game! There are 16 now. Also, 30 new achievements have been added to the game, related to the new characters. To unlock: Reach 25 evasion. To unlock: Win a game having 2000 crystals or more. To unlock: Use 1000 astral dust. To

Highlights A new final boss has been added to the game! Meet Indomitable: Two new towers have been added to the game! Four new combat items have been added to the game! Four new potions have been added to the game! Here are their effects: Harvester Brew (Cost: 0): "+3 strength an

Highlights 10 new unlockable trinkets have been added to the game! To unlock each of them, win with each character in Ascension 5 on any map or game mode! Here are all of them: Balance changes Trinkets Healing Cloak Health restored: >>> Penetrative Shots Damage increase:

Highlights The Hijacker enemy has been reworked! This enemy was always an odd one. It was the only one that ran away from you instead of chasing you, and there was no visual clue of its effect, making it a bit counter-intuitive. This rework remains true to the enemy's essence, bu

Highlights 5 new trinkets have been added to the game! Some UI improvements have been made: The Crystal counter has been moved to the top right corner of the screen, next to the Menu button. Also, it now has a border to make it easier to see, and the font is slightly larger. This

Highlights A new character has been added to the game, meet the Golden Bane! To unlock it, win a run without picking up any trinket! This character also brings 5 new achievements! Towers now display an indicator in the Shop when they meet the requirements to level up upon being p

Highlights 6 new combat items have been added to the game! Balance changes Enemies Regular enemies now have +5% health approximately Final bosses now have -8% health approximately

Highlights 3 new characters have been added to the game! These new characters can be unlocked after doing specific challenges. Please let me know your thoughts about them and if they feel too strong or weak! Golden Runner (To unlock: Pick up 10 combat items in a single run.) Gold

Highlights The difficulty in Endless mode now scales a bit faster. 7 new trinkets have been added! There are now 70 trinkets in the game.

Highlights 8 new trinkets have been added to the game! There are now 63 trinkets in the game.

Highlights Trinkets have levels now! Whenever you pick a trinket that you already have, it fuses with your existing one and levels up! (up to level 3). After leveling a trinket to level 3, it no longer appears randomly. Trinkets offered in shops that would level up when picked co

Highlights 7 new towers have been added to the game! Towers without stats (for now only the Crystal Miner) no longer have extra space in their descriptions.

Highlights 10 new towers have been added to the game! An explanation for the amount of crystals you receive each wave has been added when hovering the "Crystals gained each wave" panel with the mouse.

Highlights A progress panel has been added to the Codex. In it, you can see your progress towards 100% completion of the game. Up until this patch, the game saved the information about the highest wave survived with each character and in each map, but from this patch onwards it a

Highlights Some changes have been made to improve performance, especially in the later waves. The most impactful changes are the following: Changing how the enemy health animation when receiving damage works. Reducing the frequency at which some enemies shoot projectiles. Reducin