- Attack moves now indicate if it is a physical attack [ATK] or special attack [SAT], the player will no longer have to rely on the description of the attack move.
- I increased the average walking distance for wild encounters to not feel overwhelming.
- I have reduced a lot of the MP costs for attack moves to better reflect the potential damage output. For example, most of the heavy attacks are now around 12 and 15 MP cost.
- News and updates
- D.A.M. Champion
- Gameplay Improvement Patch
Source: Steam Community (opens in a new tab)
