2 More Achievements Were Added
Just added 2 more achievements to the game.

Developer posts and news about this game.

Just added 2 more achievements to the game.

Good News! D.A.M. Champion now has steam achievements added to the game.

I am currently attempting to implement steam achievements, hopefully within a few days the achievements will be working properly. Otherwise, I may have to cancel the attempt.

After receiving player feedback, it is now significantly smoother to travel through the forests in the game as well as some other areas by following clear paths. This change was made because some players felt overwhelmed with random encounters. This new change will make it easier

There is now an official theme song for the game D.A.M. Champion The song is available on YouTube and Spotify I would like to thank everyone who has shown support for this little indie game since it has been released.

An outdated link was removed.

A flaw with the game map item was discovered and resolved. If a player lost a battle in certain areas, the game map item would not register the change in locations. This problem has now been resolved and the game map item should work correctly. For players that have already exper

It was discovered that if the player loses a battle with an NPC at Splash Path or The Snowy Path the weather effect would not stop until the player returned to and then exited that same area. This problem has been corrected.

The number of data pieces needed to create a file for Chewdent and Gooroach has been reduced to 3 instead of 5. The value of baked cookies sold at the market has been reduced. Baked cookies were intended as a source of healing help for the player in the earlier part of the game.

The fisherman NPC will now tell the player to look for bubbles in the water and to have fish bait ready if they want to use the fishing feature in the game. I realized that some players may not have noticed the bubbles in the water during gameplay

I corrected the chance of stun with Goldama's signature move "Royal Flush". It was higher than 20%. It is now at 20%.

I added one line to the code script's end-game credits.

- New Item Menu System. This will be different from the previous attempt at changing the item menu. - Corrections made to flight service NPC at Battle Tower - Corrections made to Employee Help Number Item - Correction made to the last main story task item

I made a small correction to the most recent update.

The most common question has been concerning full-screen mode. This is why I've added a tip at the beginning of a New Game that helps players understand how to go into full-screen mode.

I removed the recent change to the inventory menu system because it was incompatible with the rest of the game's code and was causing it to crash. The other recent updates will remain.

An item category was corrected.

This new update replaces the original inventory system. It provides separate brackets for consumable items and monster data. New key item task instructions have been added to the game to help players navigate the game world in the recommended order. Players who choose to ignore t

I have updated what happens when the villain choices are selected during the conversations with ?????, Dianna, and Benjamin.

The following monsters will require less data in exchange for a monster file. Bronzeep (8 data), Quavage (5 data) , Limunk (5 data), Foxine (5 data), Dupe (5 data), Gooroach (5 data), Curlsud (5 data), Zapina (5 data), Lobark (5 data), Puptrio (5 data), Zapurr (5 data), Kernhum (