- Lowered Tick Time on zombies (Update movements faster)
- Re-routed bullet Head shot check to perform first before bounce or penetrate
- Changed how the "kill zombies at (x) Distance from player works. Host was affecting all zombie lives
- removed a conflicting collision box from player characters
- Changed map selection menu to be less cluttered
- changed max FOV from 120 to 105 due to clashing animations
- Started Work on final map before final launch "Disturbia"
- Before full release all weapon models will be swapped out
