- Shrank the visibility bubble for name and rank by half, and turned the update time to 0.5 seconds.
this reduced frame time from 1.9 milliseconds to 0.350 milliseconds
- Removed Dynamic lighting from the sky and weather system
This reduced the frame time from 0.200 milliseconds to 0.050 milliseconds
- Removed collisions and overlap events from the player knife, syringe and arms
This reduced Frame time from 1.350 milliseconds to 0.320 milliseconds
- Removed Most of the Real Time Dynamic lighting from the levels
This on average reduced render Frame time by 1.2 milliseconds
- Removed Animation Blueprints from wall weapons skeletal meshes, the blueprint was being referenced in runtime for no reason. This saved 0.050 milliseconds in frame timing
- Changed the fountains on last resort to a less render time taxing fountain.
- Removed unnecessary tick from multiple blueprints dragging down the game thread at runtime.
- Removed the collision of Blood droplets on the zombie hit effect.
the 25 droplets were checking if they hit the ground every single Shot every. 001 Seconds. This saved frame time by nearly 2.8 milliseconds
Roughly 6.98 milliseconds of frame time has been restored.
The lower the milliseconds the faster the frames.
The FX of the Hell Creatures will be optimized in the next update.
