Greetings, Keepers!
The time has finally come. After months of development, countless improvements, feedback from our amazing community and many challenges along the way, we are ready to share the most important announcement yet.
Ghost Keeper is leaving Early Access and the full version 1.0 is coming!
We are happy to officially announce that Ghost Keeper will launch on:
Date: 16.07.2026
Time: 17:00 UTC / 19:00 CEST / 10:00 PST
The price of the game remains unchanged, additionally at the release we will have a great discount for you.
During Early Access, we have worked on expanding the game, improving the experience and creating a world full of ghostly adventures.
Now, we are preparing for the final chapter of this journey.
We cannot wait for you to experience the full version of Ghost Keeper and see everything we have been working on.
Thank you for being part of this adventure, Keepers.
See you at launch!!

Map Changes:
Added a new Campaign and Sandbox map - Brotherhood Secret Outpost
Sewers
Fixed a bug related to Telekinesis and the quest to unlock the passage.
Updated lighting in several rooms.
Village
Fixed a bug related to the bag quest.
Improved lighting.
Improved navigation paths around lamps.
Reduced the number of points of interest for the Lady in Red.
Improved the placement of points of interest.
Voraglast's icon is now displayed during the unlock dialogue instead of the Imp's icon.
Improved outlines for blocked areas.
Dental Clinic
Added a phone that allows mortals to call the Ghost Hunter.
Fixed occasional issues preventing quest completion.
Fish Market
Improved the Inspector's reaction when calling the Ghost Hunter.
Improved door collision.
Cemetery
The Priest can no longer complete the quest to feed Shadowmaw.
Phineas Residence
Improved Ghost Hunter scan points.
Added missing windows.
Fixed an issue where two Ghost Hunters could be summoned instead of one.
William's Residence
Updated lighting in several rooms.
Changed the second character to a female.
Gameplay
Added audiovisual warnings (sound, outline, and vignette) when storylines are affected or when a Mortal calls the Ghost Hunter.
Improved UI scaling. The interface now updates immediately instead of only after opening the Settings menu.
Mortals
Improved fear reactions. Mortals now react to ghost activity based on their current Fear level and the amount of Fear or damage they have received. They also detect ghost activity within their current area.
Added a reaction to call the Ghost Hunter after witnessing a fully exposed ghost.
Improved escape behavior after spotting a ghost.
Improved reactions to discovering bodies.
Added new fear reaction animations.
Added damage reaction animations.
Improved falling, getting up, and death animations.
Improved collision.
Improved look-around animation.
Fixed ectoplasm visibility on character models.
Ghost Hunter
Added two new abilities: Weapon Counterattack and Amulet.
Improved collision.
Added new Boss variant - Destroyer with unique abilities.
Added multiple Ghost Hunter variants.
Improved room search behavior.
Adjusted the number of summoned Ghost Hunters depending on the Campaign map.
Fixed bugs occurring when attempting to vacuum monsters.
Reduced area lockdown duration from 120 to 60 seconds.
Improved weapon positioning.
Improved idle animation.
Ghost Hunters now react more quickly to ghost activity in their current area.
Ghost Hunters can no longer attack monsters during cutscenes.
Ghost Hunters no longer become frightened by Invisible Force.
Creatures
Added new ghost Madame Lysandra Vale
Added new status effects: Stunned, Silenced, and Banished.
Ghosts no longer summon or despawn while the game is paused.
Fixed an issue causing creatures to randomly leave their area while idling.
Added new vacuum suction animations for selected monsters.
Improved creature visibility during cutscenes.
Fixed the position of the fork in Voraglast's hand.
Skills
Universal
Telekinesis – Improved object movement between locations.
Whispers of the Wind – Removed VFX from dead mortals and improved activation conditions.
Invisible Force – Now correctly blocks areas without doors.
Night Blade
Light of Doom – Increased cooldown and reduced blindness duration.
William
My Finger Is Itching – Fixed a bug that occurred when a Mortal died while the skill was active.
Phineas
Ethereal Trap – Increased attack range, prevented placement in locations unreachable by mortals, and improved targeting and expiration conditions.
Shadowmaw
Shadow Leap – Increased Exposure gain and Exposure requirement.
Tear – Reduced damage and increased Exposure.
Scent of the Victim – Increased Exposure reduction on kill.
Sir Pounce
Midnight Yowl – Fixed a bug that occurred when a Mortal died while affected and improved usage conditions.
Innocent Purrs – Improved pathfinding for affected mortals, fixed a bug that occurred when a Mortal died while affected, and improved usage conditions.
Ratahell
Hellfire – Fixed an occasional casting bug.
Bait – Increased Exposure transfer.
Dr. Percival
Anesthesia – Improved usage conditions.
Drill or Saw – Now encourages nearby mortals to use the affected item.
Voraglast
Menu Card Change – Now encourages nearby mortals to use the affected item. Added VFX to the victim.
Main Menu
Save slots now display the date of the last save.
Added Credits.
User Interface
Improved pre-mission skill selection. Monster skills can now be selected in any order.
Improved sliders.
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Best,
Ghost Keeper Team