Attention, Gunners!
A new Early Access update is live.
Heavy weapons hit harder, firefights run smoother, and the tutorial has received a much-needed cleanup. Here’s what changed.
Dismemberment for High-Caliber Weapons
Heavy weapons should feel heavy.
High-caliber hits can now tear off enemy limbs on impact, giving powerful weapons the punch they deserve. We’ve spent a lot of time tuning hit detection, physics, and effects to make every heavy hit feel more brutal and satisfying.
Grab something big and see for yourself.
Tutorial Level: Fixes & Updates
Your feedback showed us that the tutorial wasn’t doing its job.
Some steps were unclear, certain prompts didn’t trigger correctly, and a few bugs could stop progression entirely. We went through the tutorial piece by piece, fixed those issues, and improved the overall flow.
The goal is simple: learn the basics faster and get into the fight sooner.
If something still feels confusing, let us know.
Performance Improvements
Big battles mean lots of enemies, destruction, explosions, and bullets flying everywhere.
Some players were experiencing frame drops during the most intense firefights, so we spent this update profiling and optimizing performance. You should now see smoother gameplay when things get chaotic.
We’re not done here. Performance will continue to be improved throughout Early Access.
Get Back in the Gunner’s Seat
Early Access means we build Good Kill with you.
Jump into the new update, test the changes, and tell us what feels better, what still needs work, and what you want us to tackle next.
Thanks for sticking with us and for your patience while we keep improving Good Kill. Your feedback continues to make the game better with every update.
Drop your feedback on the Steam forums, Discord, or subreddit.
See you in the skies, Gunners.
Good Kill! Team
