Version 1.0.3 (2026.10.14)
Adjusted shaders to improve compatibility on systems that need to use fallback rendering devices. In the rare case that you start seeing visual artifacts with this version, try adding the following to your launch options: --rendering-driver opengl3
To avoid undesirable behavior, the game will now exit on startup if the CPU player library is unable to load.
Linux compatibility: Rebuilt CPU player library on an older distro to increase the range of compatible systems. Added logging and popups to try and inform players when it is unable to load.
Numeric sliders in menus (such as for adjusting colors) and the CPU difficulty meter will now speed up over time when holding a direction to move them with a controller or the keyboard.
Reduced number of "consolation prize" coins awarded when opening a chest when nothing remains to unlock. (Yes, someone got to this point already!)
Added new unlockable title components.
General improvements to enhance the gameplay experience.
Version 1.0.2 (2026.10.03)
Added an indicator to guide players to the How To Play menu. Viewing the list of tutorials will dismiss it permanently.
Replaced title editor's "Mix & Match" setting with a mode selector with the following options:
Use Primary Only: Only uses the title marked as primary without any randomization.
Pick Random Title: The equivalent of the old "Mix & Match: Off". One of your titles will be randomly selected during gameplay.
Mix & Match Pieces: Same as before. The red and blue components of your selected titles will be drawn from randomly to create new combinations.
Title editor mode selector shows a rotating preview of titles that are possible with your current selection.
Added new unlockable title components.
In Arcade Mode, changes to the options are now persisted to the save file.
In VS mode custom rules, changed Auto-Counter to have a handful of preset strength levels instead of a confusing pair of granular sliders. The default in Tug of War is now "medium", which has the same behavior as before.
Updated setup menu for "the unlockable mode" to better guide people to its options. At least one point of extra difficulty must now be present to start a run.
Fixed an issue where inputs were not blocked during scene transitions into the puzzle map, which could lead to getting the menu stuck.
General improvements to enhance the gameplay experience.
