Source: Steam Community (opens in a new tab)
Skin
- Added Viking pumpkin skin.
- Added Farmer witch skin.
- Added Sheriff evil skin.
- Added Business woman vampire skin.
Balance
- Nerfed Boss#1 attack animation speed (from 1 to 0.6).
- Reduced Firezone hitbox size.
- Buffed Execute: now kills enemies under 25% health.
- Buffed rocket damage on dash and it now scales with hero’s damage.
- Increased explosion radius of rockets.
- Buffed drone damage at levels 1, 2, and 3 (from 0.5 → 1, 1 → 2, 2 → 3).
- Buffed level 1 eagle damage (from 0.5 to 1).
- Boss #5: Firebreath damage now increases incrementally if the hero remains in it.
- Sheriff: Minor damage buff to one-shot bombs and wolves if the hero is level 20.
- Sheriff: Reload time increased from 1.5 to 2.
- Ghost Waves (Bonus Room): Increased difficulty.
- Sniper: Less damage upgrades.
- Execute: Increased synergy for all.
- Buffed Boss #3's health (from 400 to 600).
Quality Of Life & Clarity
- Crown no longer goes in the wolves' hallway during the werewolf fight.
- Unicorn: Music no longer restarts when it is disabled.
- Added "TAKE ME" text when an upgrade is left in the chest.
- Made the reroll button more visible.
- Displayed crown on the map (if on the ground).
- Removed map transparency.
- Shop UI: Crystals are now more visible.
- Boss Rooms: Coins now remain displayed.
- Removed unnecessary pop-up text when earning a life.
- Props: Ruby in the bedroom no longer glows.
- Tutorial: Auto-aim control text now changes if all players are using controllers.
- Tabs Panels: Correct control icons to switch tabs are now displayed in the start menu and shop.
- Shop: Game now saves immediately upon unlocking an item to prevent loss if the game is quit while in the shop.
- Improved hero's angle computation when no stick is pressed.
Bugs
- Fixed curse display on game start.
- Fixed bug where ammo upgrade values were incorrectly calculated using the wrong base value; now correctly uses the ammo count based on hero’s level. Same fix applied for max health.
- Fixed issue with "Execute" not always triggering.
- Red bombs now explode on contact even if shield-protected.
- Game Start: Disabled player input while loading.
- Chest UI: Blood is no longer displayed in front of the chest's canvas.
- Reduced frequency of game saves (no longer saves unnecessarily).
- Fixed electrical effect and mesh position computation.
- Fixed an issue where music would not stop correctly when quitting during a boss fight.
Other
- Migration to Unity 6.
- Removed Unity splash screen.
- Centralize ground’s hitbox.
- Changed file structure to reduce patch sizes in future updates.
- Repacked audio assets to reduce memory usage.