The main feature of this update is shading overhaul, which changes how light interacts with materials. It allows for glossy materials now, and thanks to rendering pipeline changes, I have place for extra material parameter in the G-buffer which I might use later.
If you're interested in technical details, it's inspired by Disney's BRDF, but adjusted for real-time non-photorealistic rendering. And some hacks to make stuff that doesn't have normals (like foliage) look good.
- Major overhaul of shading and lighting.
- Ranmantaru logo in first loading screen.
- Blurred background for loading screen.
- Fixed minor shadow issue.
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