Juicing
• new skybox shader with morphing sky (it's a little extreme at present. Will refine it more as I go)
• added lens distortion spring effects when items collected, player takes damage, etc.
• added screen shake when attacking enemies in minigames
Platforming Minigame Gameplay
• reduced player gravity so you don't fall so fast, and reduced jump-strength accordingly
• added a new technique "throw dagger downward for mini-jump"
• dashing now allows you to dash through enemies and hazards without taking damage
