• replaced body-part collectibles (hands, feet, eyes etc) with 3D models
• same with push-buttons in the sokobans
• replaced a skybox in one of the early-mid levels, and tweaked the level layout, to create more visual variation and clarity - I'm gradually working through this issue of variety overall, the visual similarity of all the early levels is one of the game's biggest challenges to overcome as a solo dev but it's getting much easier to give it attention now that most mechanics are complete
- News and updates
- Dream of the Star Haven
- small update
Source: Steam Community (opens in a new tab)
