
Patch 2.5.3.2
We have been working on fixing all the reported problems, improved the game more functionality / balance / graphics wise
Notes:
GENERAL
- Drops now avoid portal and each other.
- Buffed WH Key drop rate to 30%
- AS Rune now shows your attack speed individually
- Improved attribute point drawing.
- Improved Auto-tiling in maps, no more weird generations
- Fixed Wormhole Assets going out of bounds.
- Improved Oxygen meter in water levels
- Lots of UI Improvements for Mobile (Android/iOS), much clearer now, no overlapping text in inventory etc.
- Added a new batch of pre-set assets.
- Lock Blocks no longer take a key from you if you have flying.
- Added more ingame options
- Mortar visuals improved.
- Relic reset no longer resets Potion/Shrine stats.
- Re-worked bushes, urns and boxes.
GFX
- Added Samurai Skeleton attack animations
- Added Zombie, Goblin, Mummy and Damned Legion death animations (working on more)
BALANCE
- Slightly buffed XP gain in 1-150 + wormhole
- Increased enemy HP and Damage scaling a bit in 1-150
- Increased enemy HP scaling a bit in wormholes
- Decreased enemy Damage scaling a bit in wormholes
FIXES
- Fixed picking up loot in town (gold, crystals, potions etc)
- Made dropping runes, loot etc impossible while a player has ported to town.
- Fixed other players collecting rubies/coins for you.
- Fixed knockback
- Fixed going to boss dungeon and loading enemies if visited town in the last map
- Fixed loot dissapearing in town when dropped.
- Fixed potion re-rolling.
- Fixed WH Timer desync with client (seems like client still has time even though the timer has run out)
- Fixed chest armor Dodge % changing.
- Fixed Ankh behavior in online multiplayer.
- Fixed enemy Mortar
- Fixed Rune filter
Classes
Viking
- Added a combo bar for Viking Combo Points.
- Increased Stone Skin duration to 5 seconds.
- Decreased Stone Skin proc chance from 20% to 17%
- Fixed Stone Skin ability
- Buffed Stone Skin scaling a bit
Redneck
- Fixed Moonshine madness, improved how it works + added an effect to it when its active!
- Redneck Roughness shield now scales with your talent points.
Marksman
- Fixed Agility and re-worked how its calculated and affected. Also gives an effect when active!
Demonspawn
- Nerfed Manacalypse from 0.075 per talent multiplier to 0.0525
