
- Square area quest markers will now function properly (like the hunting quests from chapter I) instead of displaying a big objective point
- Fixed a few fade to black transition conditions (will fix some soft lock on some specific cutscenes)
- Disabled movement behavior from the move and disappear autocutscene behavior, only the disappearing is kept until the movement is fixed (will fix the Ragna glowshroom quest)
- Fixed a bug that was preventing the Uralik from the last uralik quest to be interacted with
- Fixed a bug that was launching a quest from Chapter 5 when interacting with the blacksmith at Herelsor
- Fixed UI overlap during the Orokko main quest boss cutscenes
- The field of view restore will now wait for all virtual cameras to be disabled before restoring (will fix weird FOV issue after cutscenes that alter the FOV)
- Removed initial stutter when looting a world material by preloading the loot UI
- Fixed a bug that was preventing some decor interacts to be considered in battle at battle start (fix for the second puzzle forest)
- Fixed a few rendering issues
