
- Money rewards are now displayed like item rewards in a specific tooltip
- Animation fixes on Croctas and Morom Boss
- Diminished monster damages > level 15 by 25%
- Fixed a few cutscene positionning issues
- Added texture streaming on low texture quality settings it should help reduce the load on low end GPU
- Fixed a few double characters issues (like the new character, the new character is now removed from the previous location it was)
- Improved a few graphic assets in the lighthouse
- Skip Turn (Defense) now increase also magic defense and went from 15% to 33% effectiveness
- Diminished Defense Breaker effectiveness from 33% to 20%
- Moeba battles are not launched automatically anymore, the player can now refuse to fight him
- Reduced the impact of acid rain on energy
- Explosive trap now hit only once per monster (a bug was making it hit the whole group once per monster)
- Knives item have now a sell price and so are now sellable
- Fixed a few localization mistakes in french
- Fixed a bug that could repop the Morom Boss
- Energy is not consumed anymore before reaching the energy tutorial (like if sprinting before the tutorial)
- Few performances optimizations (mainly CPU)
