
We worked on more fixes for community and bug tracker top issues today, we'll work on more fixes through the week-end
- Fixed a bug that could start a puzzle undermap after completing the caravan dynamic event
- Fixed a bug that was adding the quest marker of Moeba even if the quest was not tracked
- Improved weathers, now each weather have different durations and so aggressive and dangerous weathers like acid rain have now a smaller duration than snow for exemple), also the fog has been diminished on rain and acid rain and the amount of particles has been dimished.
- Nerfed Morm Cave (made levels of monsters progressive through the dungeon, diminished by 2 levels monsters and boss)
- Fixed a bug that was auto cancelling the attacked npc event when the battle was starting
- Moved some crystal fruits that were not accessible
- Fixed a bug that was preventing earthgrave from triggering the weakness discovery on the earth element
- Fixed issues on a few cutscenes
- Added area circle POI on the map UI instead of the previous placeholder that was here (big quest objective marker) for area objectives
- Fixed some bugs with spawn conditions on quests and NPCs from chapter II
- Fixed a bug that could make the Morom cave very dark when entering the cave after a rain weather
- Fixed a bug that was setting the floor to floor 11 in the procedural dungeon after loosing at floor 10 and reloading the save
- Improved battle camera during some puzzles
- Animation fixes for some creatures
- Fixed a bug that could duplicate Myrna or Argentis after reloading a save
- Added defeat path on the Mandrake dynamic event
- Performance improvement on NPC rendering (CPU improvement)
