
If you want to take a stroll in the wilderness, you better watch out for Orokkos, or you will be charged with no warning. But like with all beasts, you can easily avoid those problems by knowing your enemy.
Time for a bit of lore!
OROKKO
The Orokko family are enemies that can be found in the Crelk Forest, the plains of Herelsor and the Marsh of Herelsor in their corroded form.
The Orokko is a boar-like creature wearing a shell to protect itself from potential aerial attacks (dragons, griffins, oversized eagles, you name them.) Though the shell is hiding its eyes, the Orokko is far from helpless. To analyze its surroundings, it feels the ground and "listen" to the vibrations - just imagine tiny eardrums hidden within its trotters. With such a method, the Orokko is able to detect preys a long time before they realize *something* is charging them.
The Orokko do have eyes, however, though the thick of the shell prevent them from seeing barely more than a few rays of light. They are mainly used to spot a variety of small - shiny and odorless little mushrooms that are an essential part of their diet. Orokko are not bad guys, per se, but there are highly territorial. If you happen to find one, know that you will have but one choice : kill it, or die. Well, it's not a choice, actually.
Young orokko are called okko, and the older the orokko the bigger they become. Some particularly old specimens are capable of huge destruction while charging at what they think is an enemy.
Abilities:
*Reinforce, concentrate to increase defense.
*Charge, will prepare to charge 2 nexus ahead then charge. Chance to stun
