
- Reduced the inertia of the character in exploration
- Modified the volume balance of the game, the game is now louder to match standard levels
- The volume slider in the options menu is now linear and working properly
- Fixed a bug that was preventing to cast an AOE spell to be casted on a case full of ennemies with the gamepad
- Fixed the collider of the wood plank of the bridge that connect the plain to the bridge at the end of chapter 1 will not block the player anymore
- Moved the recipes for crafting to another NPC to make it easier to interact
- Added a quest marker on Ril for the last uralik
- Collider improvement
- Fixed a few softlock issues when refusing some choices during specific dialogs
- The tree near the penitent quest have now a collider
- The color of the lootable plants in the forest are now orange instead of blue to make them more visible
- Fixed a bug in the initial last uralik cutscene making the characters appear in double during the cutscene
- Fixed a bug making an hunter NPC invisible during the last uralik quest
- Fixed a few texture seams
- Added new visual assets in the Uralik scene area
- Added a VFX on the Orokko Charge
- Modified VFX of Thunderline of the Corroded Croctas boss
- The tree at the exit of the forest is now grounded
