
- Fixed a bug that could trigger an invalid cutscene in case of loading a savefile that have a saved position on a trigger (and would even mess saves in some cases)
- Fixed game time display on save slots
- Removed a rock that could block access to a crystal fruit
- The injured npc dynamic event won't lockup the game anymore if you choose to help the npc or to heal him
- Fixed a dynamic event that was spawning under map
- Removed an invisible collision on the bridge after the first puzzle in the forest area
