Gladio Mori is out now worldwide on across all platforms!
Before we get into the details of it all, a few words from LittleLegatus, the creator and solo developer of Gladio Mori!
"It feels like it has only been a few months since I released the first demo of Gladio Mori, yet somehow it also feels like it has been a decade. Somewhere in a sea of 1s and 0s, there is a pile of countless John Gladios who didn't make it thanks to your hard work. I would like to thank you all for helping me mold Gladio Mori into what it is today. Whether you helped with moderation and testing, created mods, suggested features, reported bugs, or simply played the game, it is all appreciated. Gladio Mori would not be the same without the community's input. Thank you."
-LittleLegatus, creator and developer of Gladio Mori
1.0 - Gladio Mori features:
31 movesets (weapons), 15 armor equipment pieces
6 arenas
Up to 4 players Local Multiplayer (AI bot fill available)
Cross-play Online Multiplayer (Steam PC x PSN x XBOX)
mod.io integration for access to player created content*
Game modes:
Campaign: Face a gauntlet of enemies and come out on top in different difficulty levels!
Multiplayer PVP: Endless Last-Man-Standing battles. Host 4-player lobbies, online and local. Join other fighters in Classic, Creative, and Limitless.
Classic: basic movesets only, default movement.
Creative: freedom to explore custom movesets, no restrictions to custom animations.
Limitless: same as creative, strength of characters is boosted.
Tournament Setting (new!): This checkbox sets up your lobby to reach an host-set number of rounds to win to declare a champion. Available for all Multiplayer and Local lobbies.
Combat Replays: Save your favorite rounds and epic victories (or hilarious eliminations), and watch them from different angles with the free cam.
*console has exception of mods that include code to change the game Version 1.0 is only the beginning. We will soon share a roadmap with what content and features we’ve got planned for Gladio Mori in the coming year. For now, face each other in the arena and find glory, report any bugs and share feedback with us that you may find in these initials days on the sand.
We will be closely monitoring your chatter and focused on making sure we get any fixes out and collect feedback for the next updates of Gladio Mori. Fight on, Gladiators, and let’s show the world what Gladio Mori is made of together.
PATCH NOTES v1.0.1.3
These are the changes from the last Early Access version (v0.22.2.3).
General
Tournament mode
Steam Achievements, XBOX Achievements, PlayStation Trophies
Updated campaign map rotation to include the newer arenas
New animation for campaign win
Removed moveset type "community moves" from lobby settings
Spectator camera activates in local play if the player dies, but the round is not over
Equipment presets
Gameplay & Multiplayer
Updated lobby list UI
AI setting in multiplayer
AI can target other AI
Adjusted weapon dragPoints (has some impact on how well the weapons cut)
Added slight variation to distance AI tries to hold from their target to discourage AI vs AI stalemates
Adjusted AI attack distances for various weapons
Visual updates for most weapons and armour
Improved audio
Updated texture/material selection screen UI
Demo-related
Added "[DEMO]" tag to lobby names hosted by demo players
Non-demo weapons are disabled by default in lobbies hosted by demo players
Networking
EOS (Epic Online Services) Lobby metadata changes are batched together and sent with a slight delay
Improved networking for scene changes
Improved cleanup during server shutdown
Move Editor
Icons for controller inputs in UI
Move editor tutorial
Move editor updates move's layer automatically when input type is changed
Changed URP Rendering Path: Forward -> Forward+
Fixed redo shortcut not working correctly in move editor
Fixed "listen" input binding not working in moveset editor in certain situations
Miscellaneous
Improvements to localizations
New music for "The Steel Revenge" arena
Fixed insides of dismembered bodyparts sometimes not having correct colour in replays
Changed the paint tool brush size slider to be nonlinear in order to make smaller sizes easier to set
Launch Celebration - Five Weeks of Contest!
In the coming weeks, we will be organizing several contests that will net you keys for Gladio Mori to giveaway to a friend, and some contests that will bring your creativity officially into the game! Stay tuned for more information in our official Discord as we go.
Thanks for your support thus far, more will be coming to Gladio Mori soon! We are incredibly proud of this release and LittleLegatus' achievement.
Plebeian Studios & Bonus Stage Publishing