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Moonrise Patch Notes

TRIBES 3: Rivals - Moonrise Patch Notes
June 17th, 2024 | Prophecy Games

LOADOUTS
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.

LIGHT

  • Slight Increase to Air Control

    • Pathfinder - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
    • Sentinel - Reduced Flag Drag - Removed the Stealth Pack as an Available Option

    MEDIUM

    • Significant Increase to Air Control
    • Increased Health from 1500 to 1600
    • Reduced Flag Drag

    HEAVY

  • Slight Increase to Air Control
  • Removed Nova Colt from Available Loadouts
  • Reduced Flag Drag

    • Doombringer - Removed Passive Bonus to AoE Sizes
    • Juggernaut - Significantly Increased Body Block Damage - Increased Passive Flag Stand Healing from .003 to .004 - Replaced Regen Station with Heavy Shield Pack

    WEAPONS

    • Flinch and Camera Shake has been overhauled on all weapons to be significantly lower
    • Light Spinfusor - Reload Time Improved from 1.17 seconds to 1.15 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Improved from 20 to 25% - Now Properly Calculates Knockback from feet to be in line with other explosive weapons - Passive Reload Time Improved from 1.75 seconds to 1.5 seconds
    • Bolt Launcher - Reload Time Improved from 1.27 seconds to 1.2 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Passive Reload Time Improved from 2.3 seconds to 1.55 seconds
    • Spinfusor - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - Knockback Magnitude Increased from 1650 to 1750 - Passive Reload Time Improved from 1.75 seconds to 1.6 seconds
    • Thumper - Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Knockback Magnitude Increased from 1650 to 1750 - Direct Hit Modifier Lowered from 40% to 30% - Passive Reload Time Improved from 2.3 seconds to 1.8 seconds - Remastered Materials and Added to Cosmetic Generator
    • Heavy Spinfusor - Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Extended from 1.75 seconds to 1.8 seconds
    • Heavy Bolt Launcher - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Improved from 2.3 seconds to 1.85 seconds
    • Plasma Gun - Damage Increased from 300 to 350 - Base Damage Modifier Increased to 60% - Passive Reload Time Improved from 3 seconds to 2.15 seconds - Added Forward and Lateral Inheritance Sliders - Remastered Materials and Added to Cosmetic Generator
    • Light Chaingun - Windup time reduced from 0.6 seconds to 0.3 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
    • Chaingun - Windup time reduced from 0.6 seconds to 0.4 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
    • Storm Slicer - Windup time reduced from 0.6 seconds to 0.5 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
    • Phase Rifle - Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage) - Removed Standing Spread - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix - Passive Reload Time Improved from 3 seconds to 2.35 seconds
    • Nova Colt - Reload Time Reduced from 3 seconds to 2.5 seconds - Passive Reload Time Improved from 3 seconds to 2.85 seconds
    • Grenade Launcher - Projectile now has a 1.5 second fuse time - The grenade will not explode without having bounced first - It will still explode immediately upon contact with an enemy player - If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately - Fire Rate Improved from 0.8 seconds to 0.6 seconds - Direct Hit Damage Modifier Increased from 1.154 to 1.2 - Reduced Base Asset Damage Modifier from 2.0 to 1.9 - AoE Falloff Damage Improved from 50% to 55% - Knockback Increased from 750 to 1250 - Passive Reload Time Improved from 3 seconds to 2.15 seconds
    • Fusion Mortar - Projectile will no longer reset its fuse on contact
    • Gladiator - Passive Reload Time Improved from 3 seconds to 1.6 seconds - Fixed a bug causing the Gladiator to not do the correct damage on a direct hit - Fixed a bug where gladiator projectile could pass through walls in some circumstances
    • Sparrow - Significantly Reduced Recoil and Visual Kick - Increased Magazine Size from 12 to 14 - Passive Reload Time Improved from 3 seconds to 1.75 seconds
    • Shotgun - Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch - Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth - Passive Reload Time Improved from 3 seconds to 2.3 seconds
    • Shocklance - Base Damage Raised from 750 to 800 - Backstab Damage Reduced from 2250 to 2000 - Passive Reload Time Improved from 3 seconds to 1.85 seconds - Remastered Materials and Added to Cosmetic Generator Ability Packs and Grenades
    • Stealth - Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element
    • Shield - Now lowers maximum energy to 75 while active instead of slowly draining energy
    • Regen Stations - Station Health Increased from 250 to 600
    • Heavy Shield - Now lowers maximum energy to 50 while active instead of slowly draining energy
    • Force Shield - Added a 0.75s Deploy Time
    • Smoke Grenade - Cooldown Lowered from 15 seconds to 12 seconds
    • Chaff Grenade - Effect Duration Lowered from 12 to 8 seconds - Fixed an issue where the effect could become permanent
    • AP Grenade - Fuse Time Lowered from 2.5s to 1.75s - AoE Falloff Improved from 45% to 60% - Deployable Damage Lowered from 100% to 85%
    • EMP Grenade - Fuse Time Lowered from 2.5s to 1.75s
    • Sticky Grenade - AoE Falloff Improved from 50% to 55% - Increased throw speed from 50 m/s to 70 m/s
    • Frag Grenade - Fuse Time Lowered from 2.5s to 2.25s - AoE Falloff Improved from 50% to 55%
    • Proximity Mine - Fixed a bug causing the proximity mine to explode twice if it was shot after exploding

    GAMEPLAY

    General

    • Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
    • Added Many New Loading Screen Tips.
    • Added Moonrise Rewards Achievement Path.
    • Added Cosmetics for Draft Tournament Winners.
    • Added Community Cosmetics.
    • Added Friendly Fire Mutator.
    • Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
    • Players now earn kill credit after damaging a player that kills themself.
    • Sensors now regenerate themselves after 3 minutes
    • Recall channel time lengthened from 2 seconds to 3 seconds

    Moonrise

    • Added Moonrise Map

    Hollow

    • Moved Sensors on Hollow under rear turret deck

    FIXES

    • Fixed several issues causing shots to not properly register
    • Fixed a bug where flag could block explosions while it was on its stand
    • Fixed a bug causing player models to not load in properly at the start of matches
    • Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
    • Fixed a bug in which bullets could collide with and detonate grenades
    • Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
    • Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
    • Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.

    KNOWN ISSUES

    • DLC rewards may sometimes grant the items and not show a crate to open.

  • Build and release context

    Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

    • Build 14745312 · public branch

      Steam updated · First observed