TRIBES 3: Rivals - Moonrise Patch Notes
June 17th, 2024 | Prophecy Games
LOADOUTS
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.
LIGHT
- Pathfinder - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
- Sentinel - Reduced Flag Drag - Removed the Stealth Pack as an Available Option
MEDIUM
- Significant Increase to Air Control
- Increased Health from 1500 to 1600
- Reduced Flag Drag
HEAVY
- Doombringer - Removed Passive Bonus to AoE Sizes
- Juggernaut - Significantly Increased Body Block Damage - Increased Passive Flag Stand Healing from .003 to .004 - Replaced Regen Station with Heavy Shield Pack
WEAPONS
- Flinch and Camera Shake has been overhauled on all weapons to be significantly lower
- Light Spinfusor - Reload Time Improved from 1.17 seconds to 1.15 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Improved from 20 to 25% - Now Properly Calculates Knockback from feet to be in line with other explosive weapons - Passive Reload Time Improved from 1.75 seconds to 1.5 seconds
- Bolt Launcher - Reload Time Improved from 1.27 seconds to 1.2 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Passive Reload Time Improved from 2.3 seconds to 1.55 seconds
- Spinfusor - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - Knockback Magnitude Increased from 1650 to 1750 - Passive Reload Time Improved from 1.75 seconds to 1.6 seconds
- Thumper - Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Knockback Magnitude Increased from 1650 to 1750 - Direct Hit Modifier Lowered from 40% to 30% - Passive Reload Time Improved from 2.3 seconds to 1.8 seconds - Remastered Materials and Added to Cosmetic Generator
- Heavy Spinfusor - Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Extended from 1.75 seconds to 1.8 seconds
- Heavy Bolt Launcher - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Improved from 2.3 seconds to 1.85 seconds
- Plasma Gun - Damage Increased from 300 to 350 - Base Damage Modifier Increased to 60% - Passive Reload Time Improved from 3 seconds to 2.15 seconds - Added Forward and Lateral Inheritance Sliders - Remastered Materials and Added to Cosmetic Generator
- Light Chaingun - Windup time reduced from 0.6 seconds to 0.3 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Chaingun - Windup time reduced from 0.6 seconds to 0.4 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Storm Slicer - Windup time reduced from 0.6 seconds to 0.5 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Phase Rifle - Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage) - Removed Standing Spread - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix - Passive Reload Time Improved from 3 seconds to 2.35 seconds
- Nova Colt - Reload Time Reduced from 3 seconds to 2.5 seconds - Passive Reload Time Improved from 3 seconds to 2.85 seconds
- Grenade Launcher - Projectile now has a 1.5 second fuse time - The grenade will not explode without having bounced first - It will still explode immediately upon contact with an enemy player - If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately - Fire Rate Improved from 0.8 seconds to 0.6 seconds - Direct Hit Damage Modifier Increased from 1.154 to 1.2 - Reduced Base Asset Damage Modifier from 2.0 to 1.9 - AoE Falloff Damage Improved from 50% to 55% - Knockback Increased from 750 to 1250 - Passive Reload Time Improved from 3 seconds to 2.15 seconds
- Fusion Mortar - Projectile will no longer reset its fuse on contact
- Gladiator - Passive Reload Time Improved from 3 seconds to 1.6 seconds - Fixed a bug causing the Gladiator to not do the correct damage on a direct hit - Fixed a bug where gladiator projectile could pass through walls in some circumstances
- Sparrow - Significantly Reduced Recoil and Visual Kick - Increased Magazine Size from 12 to 14 - Passive Reload Time Improved from 3 seconds to 1.75 seconds
- Shotgun - Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch - Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth - Passive Reload Time Improved from 3 seconds to 2.3 seconds
- Shocklance - Base Damage Raised from 750 to 800 - Backstab Damage Reduced from 2250 to 2000 - Passive Reload Time Improved from 3 seconds to 1.85 seconds - Remastered Materials and Added to Cosmetic Generator Ability Packs and Grenades
- Stealth - Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element
- Shield - Now lowers maximum energy to 75 while active instead of slowly draining energy
- Regen Stations - Station Health Increased from 250 to 600
- Heavy Shield - Now lowers maximum energy to 50 while active instead of slowly draining energy
- Force Shield - Added a 0.75s Deploy Time
- Smoke Grenade - Cooldown Lowered from 15 seconds to 12 seconds
- Chaff Grenade - Effect Duration Lowered from 12 to 8 seconds - Fixed an issue where the effect could become permanent
- AP Grenade - Fuse Time Lowered from 2.5s to 1.75s - AoE Falloff Improved from 45% to 60% - Deployable Damage Lowered from 100% to 85%
- EMP Grenade - Fuse Time Lowered from 2.5s to 1.75s
- Sticky Grenade - AoE Falloff Improved from 50% to 55% - Increased throw speed from 50 m/s to 70 m/s
- Frag Grenade - Fuse Time Lowered from 2.5s to 2.25s - AoE Falloff Improved from 50% to 55%
- Proximity Mine - Fixed a bug causing the proximity mine to explode twice if it was shot after exploding
GAMEPLAY
General
- Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
- Added Many New Loading Screen Tips.
- Added Moonrise Rewards Achievement Path.
- Added Cosmetics for Draft Tournament Winners.
- Added Community Cosmetics.
- Added Friendly Fire Mutator.
- Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
- Players now earn kill credit after damaging a player that kills themself.
- Sensors now regenerate themselves after 3 minutes
- Recall channel time lengthened from 2 seconds to 3 seconds
Moonrise
- Added Moonrise Map
Hollow
- Moved Sensors on Hollow under rear turret deck
FIXES
- Fixed several issues causing shots to not properly register
- Fixed a bug where flag could block explosions while it was on its stand
- Fixed a bug causing player models to not load in properly at the start of matches
- Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
- Fixed a bug in which bullets could collide with and detonate grenades
- Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
- Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
- Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.
KNOWN ISSUES
- DLC rewards may sometimes grant the items and not show a crate to open.