Update 0.10.3 is now available.
This update takes another step toward making the game world feel more alive and less dependent on invisible random events. Raiders, parasites, and other hostile groups now operate according to their own logic and can react to the player's actions over time.
Dynamic Raid System
Previously, raids were triggered by the event scheduler as random events. Now hostile activity originates from actual locations generated on the planet.
Raider camps and parasite nests can appear on the planet.
These groups send patrols into nearby sectors.
Patrols may discover the player's landing site or settlement.
Depending on their aggression level, they can organize a raid force and attack.
Successfully defending against a raid may discourage further attacks—or make the enemy even more aggressive.
Future updates will continue moving random mechanics toward systems driven by the internal logic of the game world.
Smarter Hostile NPCs
Hostile NPCs are no longer completely fearless.
Raiders and other attackers now evaluate their chances of survival during combat. If a fight starts going badly, some enemies may decide that the battle is not worth dying for and retreat instead of fighting to the death.
New Life Support Supplies
Two new items have been added:
Replacement Filter
Oxygen Cartridge
These items replenish the supplies used by life support equipment. Characters automatically replace them when needed, provided they have spares in their inventory.
Other Additions & Improvements
Added a character information window with General, Health, and Event Log tabs.
Added smoother music transitions between tracks.
Added procedural raider band generation.
Raiders now carry more useful loot.
Unconscious characters can now be stripped of equipment and items.
Medical supplies and stimulants dropped by NPCs can now be used.
Planet maps automatically rotate to face the player's landing area.
Medical and life-support supplies are now sold at trading stations.
Environment & Interface Improvements
Rebalanced food spoilage and corpse decomposition.
Temperature, oxygen, roofing, and dirt now affect decay speed.
Typical spoilage time is around 13–15 hours.
Corpses typically decompose in around 24 hours.
Optimized the heat map and added a temperature scale.
Added Oxygen Map overlay.
Added Toxicity Map overlay.
Added the ability to remove roofs.
Fixed roof visualization updates.
Fixed several localization and UI text issues.
As always, thank you for testing the Demo, reporting bugs, and helping shape the future of LTA.
See you among the stars!
