What's up, LYMBUS enjoyers/sufferers?
The game has been out for one day and the reviews are in - We've made a pretty weird experience.
We've been watching your initial feedback closely and are rolling out this post-launch patch to address some early comments. This patch covers community-suggested improvements including control fixes, character balancing, and visual effects that should make the game read and play better.
We've also invented a patch for those who are having trouble winning the game. The patch is called getting good.
Here's a summary of the other changes:
Quality of life
- Increased pick-up range on dropped currencies
- Added key remapping for cycling between cards and zooming in/out
- Added safety signage to an important area to prevent workplace accidents
Balance
- Sped up draw timer for most bodies
- Sped up Wit recharge rate for most bodies
- Slightly increased speed for the Default body
Visuals
- Added a new visual effect when dashing
Bug squashing
- Fixed issue where Booster Pack-related achievements were not triggering
We're continually looking to improve LYMBUS, so please don't hesitate to leave a constructive review on our page or drop by our Discord server to share your ideas. You can also get LYMBUS at 20% off over the next week as we celebrate our launch.
May your days be many and your bugs be few,
The Happy Accident Team
