Hello, aspiring Dark Mages!
It is finally time to expand the game with the long awaited fourth Domain: Frost!
The dead city of Imlan has finally opened its gates: which secrets are hidden beneath this frozen landscape?
Meet the Moon worshipping Keen-Eye tribe, dominate the Ostearch legions and unleash the monstrosities dwelling the ice covered forests unto the enemy!
Here is the list of the content of this patch!
🛠️ NEW CONTENT 🛠️
- Level cap raised to 24, Frost content is progressively unlocked as you level up.
- 5 Frost Starter decks: the first starter deck is unlocked at level 18.
- 52 unlockable cards for Frost domain: new card mechanics are introduced that will alter the way you build your decks.
- Cold/Icestorm/Iceshards mechanics: as Cold raise, a furious storm will torment hapless Villagers!
- Updated UI to include the new Cold meter
- 2 new unlockable Skills: Icying on the Cake and Rainbow of Hate.
- 1 new unlockable Boon: Permafrost.
- 7 new Miracles
- updated endrun scores: you will earn higher score for having 3 or 4 domain balanced at the end of a run, if you managed to destroy the Village always during the first Day of Battle or you completed a run without any Enrages from the Village.
- new Achievements
- updated Rulebook: includes rules for the whole Cold/Icestorm new mechanic, the updated rule for how Dark Gems are awarded and how the final score is calculated with a list of all bonuses.
⚖️ GAME BALANCE ⚖️
- Death Guard, the tier 5 Death starter deck has been reworked (once again!)
- the Avatar of Death is no longer considered a Minion (can't be sacrificed, can't be killed by The Hamlet Witch, ...). This change iimpacts GREATLY the card "March of the Dead", has the Avatar can no longer be chain-summoned.
- End of Round balance bonus (both Minor, Major or Supreme) requires a deck of 8 cards or more.
🃏 CARDS BALANCE 🃏
- Some cards had their rarity updated: Dancing Monster (now Rare, was Epic), Bone Mastery (now Epic, was Rare), King of the Tribes (now Rare, was Epic), Fire Trap (now Epic, was Rare), Avatar of Evil (now Rare, was Epic), Sheperd of Bearded Hats (now Epic, was Rare).
- Wrathpriest updated: during the Night the guy generates Cold! During the Day he still generates Sacrifice and at a higher rate (3 --> 4)
- King of the Tribe became King of the Tribes, now that a second barbarian tribe joined the frey. The King ability has been completely updated: after an Action generates Sacrifice during the Day and Cold during the Night.
- Crazy Diamond has left the game!
- Tainted Poplar replaced the spot of Crazy Diamond. It has a very similar ability as CD one, but it is clearly a nerf of a once OP card.
🐛 BUGS 🐛
- Loading Time: the Loading time of Rounds has been GREATLY reduced. The game loaded EVERY music track, not just the one used and this caused the longer than necessary loading time...
- Alchemist: now the Alchemist ability correctly deals damage to Minions and no longer damages the Dark Tower.
🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾
As usual, taking advantage of the Early Access status, please provide feedback should you encounter any bugs or weird behaviours, if you don't like something or in case you have any awesome suggestions for the game! Maybe not evryone is aware of this, but MANY of the features and changes in TDH were suggested by users on my Discord or in the forum so...
The list of content that will be released for the game from now on will mostly revolve around QoL features, cloud saves, leaderboards, graphic updates, new game modes, expanded game lore, game balance and here and there cards that will replace existing ones...
And lastly, a big thank you to all those that by playing the game a providing their opinions helped me greatly in steering the game in the right direction! We are at a point where MANY of the features in the game have been added/changed after one of those inputs and there are many many many more still queued in development!
Matt
