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Pight Update: The Demo Is Back + Bug Fixes & Polish

Thanks for playing Pight! The free demo is available again, and this update fixes a long list of bugs, makes chain reactions more reliable and predictable, and redesigns a few levels.

The Demo Is Back

  • The free Pight demo is available again with 15 levels. Know someone who hasn't tried Pight yet? Send them the demo!
  • The demo includes all the fixes and improvements in this update.

https://store.steampowered.com/app/2779090//Pight_Demo/

Level Changes

  • Levels 70, 76, 80 and 88 have been redesigned.

Gameplay

  • A level now completes only after every chain reaction has finished. The light block briefly touching the electric point during an endless electric loop no longer counts as a win.
  • Pistons can no longer be clicked while a chain reaction is still running or while the level is still opening.
  • Once the light block is lit, the board locks and clicking a piston shakes the light block instead. In Level Editor, use Undo, Replay or Pause to keep playing.
  • Slime blocks and sticky piston faces touching the side of an extended electric piston's head now move together with the piston.
  • Electric pistons now always activate in the same order: top to bottom, left to right.
  • Electric pistons check that they are still powered right before moving, fixing wrong activations in complex circuits.
  • Electric pistons now teleport through portals only while retracted. An electric piston that retracts on top of a portal teleports right after retracting. Previously an extended piston could teleport with its head ending up on top of another block.

Undo & Replay

  • Clicking a piston that can't move anything no longer uses up an Undo step.
  • Undo and Replay now stop any chain reaction in progress.
  • Fixed the board freezing mid-chain when pressing Undo right after Replay.
  • Replay now returns levels that start with a chain reaction to their correct starting state.
  • Fixed blocks and pistons that were still animating ending up squashed or out of place after Undo or Replay.
  • The Undo and Replay buttons no longer spin when they have nothing to do.

Bug Fixes

  • Fixed quick piston clicks sometimes leaving invisible "phantom" blocks on the board.
  • Fixed an extended electric piston leaving an invisible block behind when destroyed by dynamite.
  • Fixed blocks getting inside an electric piston, either while it was extending or when pushed into its head from the side.
  • Fixed a blocked electric piston acting as if its head were extended.
  • Fixed a blocked electric piston repeating its "can't push" feedback several times in a single move.
  • Fixed blocks pushed onto a portal by a sticky piston sometimes not teleporting.
  • Fixed a teleport in progress carrying over into the next level when switching levels.
  • Fixed blocks hit by several dynamite explosions at once sometimes exploding twice or not finishing their explosion.
  • Fixed opening a level from the menu during the level complete animation skipping a level or loading it twice.
  • Fixed fast mouse movement sometimes clicking the wrong tile, including when placing or erasing in Level Editor.
  • The board edge now always flashes when a push is blocked by the edge.
  • Fixed an achievement unlocking when clicking a sticky piston with nothing in front of it.
  • General stability improvements.

Audio & Visuals

  • Dynamite blocks exploding at different moments now each play their explosion sound; previously the later ones stayed silent.
  • Fixed Undo or Replay sometimes cutting off unrelated sound effects.
  • Fixed the background blur behind menus looking blocky or misaligned on some systems.
  • Turned off HDR output to fix incorrect colors on some HDR monitors.
  • The frame rate is now capped to your monitor's refresh rate instead of using VSync.
  • Updated the Mindlabor logo.

Thanks to your support, we will continue making new puzzles!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25277896 · public branch

    Steam updated · First observed