Hello GuildMestars,
The wait has been long, longer than I ever wanted it to be but the day is finally here... 1.0.0.0 is officially live! After many months of tinkering and building the full release and final main story entries have been completed. While I did want to keep everything compatible with the previous version the sheer amount of changes have rendered previous saves incompatible with this last update though I'm sure Ornif won't mind the company!
On a more serious note, it is difficult for me to describe just what a journey GuildMestar has been. For all the hardship and despair this project has put me through I still find myself reminiscing about those times when I was simply lost in the code putting pieces together for no other reason than I thought it would create something fun. I have spent more time working on this now than any other single thing in my life and I wouldn't take any of it back given the chance. No matter how big or small this game ever becomes it will always hold a special place in my heart.
Thank you everyone who gave this tiny project even the slightest chance, your interest and support mean more to me than you could ever know.
As always, for more details read the full patch notes below.
Signed, StrangerTod - OffPath
Version: 1.0.0.0
- Major -
Completed the main quest
-REDACTED- mode
Multiple Endings
5+ new enemies
Achievements!
Update Unity version to LTS 6.0
- Minor -
Added new option to toggle pixel font
Updated Calendar UI to track active effects on the guildhall as a whole
Buffed Storeroom counter tier 3 from +20 trade opinion to +25
Updated item repair costs to be more forgiving
Scraped items no longer provide the Guild gold (adventurers are still compensated however)
Goods now occupy the pocket slot instead of both hands
Updated Item Mechanics display to display larger text based on number of mechanics
Adjusted Heirloom prefix to require 6+ levels of renown before appearing
Adjusted Crashing prefix from +4 attack to +2 attack
Remembrances now draw an additional card on draw
Burdens no longer become Remembrances on character death
Updated Burden of Pride to deal attack damage rather than health damage
Successful boasts now also award 1 renown
Changed dungeon event text to display truncated when displaying an event option outcome
Reworked Fishing minigame
Added better indicator to combat start button when the player's hand is eligible
Adjusted base streak threshold to 3 from 2
Adjusted targeting logic on Du-urn's Harden
Items not taken from exploration rewards are now added to the Guild's stash (while incurring a durability penalty)
Changed the auto save system to instead save every morning and store the last three weeks
Snow will now appear more frequently during the winter months
- Bugs -
Hovering an item / ability then pressing escape no longer causes the hovered display to linger
Fixed a rare bug that could cause the first room of a dungeon to display the incorrect weather on load
Fixed inverted inactive display on renown rewards
Fixed a bug that prevented items who had been repaired from displaying their condensed version until reloaded
Fixed a targeting bug on a certain boss item that incorrectly applied its effects to the player's party instead of the action target's party
Fixed an issue where actions blocks containing items with differing targets could fail to clear the targeting display before attempting to update the target stats resulting in a soft lock
Corrected an incorrect name reference in the quest "Dry Spell"
Quests that ask you to reach a certain renown threshold will now automatically advance if you have the required value prior to receiving the quest rather than waiting until the next morning
Adventurers with a level up present who enter a dungeon without taking said level up will no longer display their halo effect
Fixed an issue that could cause certain enemies to not have the intended number of skills
Mechanics that utilize the around type activation time will now properly activate multiple times if the item contains multiple instances of the same stat
Items who gain stats through mechanics are now properly multiplied by the streak system
If an event option is selected that would trigger a combat before adventurers complete walking to their position they will no longer wander slightly too close to their opponents
Displayed combat items will no longer linger when changing combat speed mid combat before cleanup could be triggered
Hand size now scales properly to unreasonable amounts
