
A new patch is upon us!
Whether you're scurrying below the heat of the Shuddersands, or decorating your new villa under the moonlight of the Mira Isles, one thing is certain; Patch day is a good day.
Patch 0.1.3
CL: 28486
Changelog:
Features & Balance
Added Offline Mode
Witchspire is now fully playable without an active internet connection. With this update you'll be able to start the game without a connection - or keep playing in the event that you lose your connection to our online services. Your save files should transfer between offline and online modes seamlessly and should not be lost in the event of sudden connectivity issues.
Added Build Modes
Prior to this update, placing and removing building pieces both occured in the same 'mode', with a Left Click placing an object and Right Click removing it. Now, pressing RIght Click will swap you in to a dedicated 'Removal Mode', which also highlights objects in red when hovered. This makes removing objects far easier, and reduces the risk of accidental removals.

Nearby Players are now visible on Compass
Struggling to find your co-op partners? This should help!

Added a 'Delete World' button: best enjoyed responsibly
Improved VFX of Celestial Familiars
Incense Rebalancing
We've received a lot of feedback about the timing of Incense, and while we feel it's important that Incense feels meaningful, we're making some changes to the duration with this update. This should result in Incense feeling more reliable in fights, and make it less sensitive to perfect timing. We've received many suggestions on how to further improve this system, and will continue to iterate on Incense going forward.
Simple Spirit Incense

Duration increased from 20 seconds -> 30 seconds
Potent Spirit Incense

Duration Increased from 15 seconds -> 30 seconds
Rich Spirit Incense

Duration increased from 10 seconds -> 20 seconds Shimmering Incense

Duration increased from 10 seconds -> 20 seconds Now requires Brilliant Spirit Dust instead of Greater Now requires a Candle to be crafted
Food Rebalancing
With this update we've unified buff durations and altered costs to make food feel more consistently reliable.
Fried Fae Fruit

Duration increased from 3 min -> 15 min Fried Egg

Duration increased from 3 min -> 15 min
Honey

Duration increased from 5 min -> 15 min
Fae Fruit Skewer

Duration increased from 3 min -> 15 min
Forest Stew

Duration increased from 5 min -> 15 min
Now costs 2 Carrots, up from 1
Now costs 2 Verdantbloom Petals, up from 1
Wispfire Stew

Duration increased from 5 min -> 15 min
Now costs 2 Chili, up from 1
Now costs 2 Spirit Dust, up from 1
Bread

Duration increased from 10 min -> 15 min
Now costs 3 Flour, up from 2
Googuignon

Duration increased from 5 min -> 10 min
Now requires a Chili to balance out the flavour Fae Fruit Pie

Duration increased from 5 min -> 15 min
Now costs 2 Flour, up from 1 Semla

Duration increased from 5 min -> 15 min
Now costs 2 Flour, up from 1 Enhanced Verdantbloom Petals
Now heals 100, up from 80
Lotus Brew

While not technically a food, Lotus Brew also received some love in this update!
Heat Resistance increased from 90 -> 95%. Heat in the Shuddersands deals 10% damage of your Maximum Health per second. With a Lotus brew, this was previously reduced to 1%. Meaning you could technically survive about 100 seconds in heat. With this change, you can now survive about 200 seconds of heat before succumbing to the sands. Use it wisely.
Fixes
Fixed an issue where Stone Couches didn't require Stone. :')
Fixed several gaps in the world
Fixed an issue where the Keybindings menu would scroll when clicking
Fixed an issue where Taileaf's Shuddersands variant had the wrong Celestial icon
Fixed an issue where Chirili had the wrong Celestial material
Fixed an issue where Quol's wings could be incorrectly rotated
Tweaked Reticle scaling
Fixed a UI scaling issue with Inventories
Fixed a bug where players could end up in the wrong state in tutorial when rejoining a world
Fixed the tooltip for Logging Potions
Fixed an issue where setting sliders would offset
Fixed an issue where Crafting Speed wasn't being properly applied to stations
Fixed an issue where you could place building pieces in no-build zones
Tentatively fixed an issue where Buildings would sometimes not appear for clients
Added a short delay on voice lines when levelling up
Fixed an issue where other players could appear without their intended amount of clothing
Froblins no longer made made puns if you stand in their camp at precisely noon
Having issues?
Community Spotlight
We always love scrolling through all the creations posted in our #base-creations DIscord, here are just a few that caught our eye this week!

-cammeiful

-CoOkiiEsS
-ron1n
-Alice
-Belourex
In addition to these gorgeous bases (I want to live in all of them pls!), this week we'd also like to spotlight a Mod! Witchspire doesn't currently have official modding support, but that hasn't stopped players like shadowking97 from creating mods such as 'AutoRun', found here:
https://www.nexusmods.com/witchspire/mods/38
Or iMAboud's creation 'Store Similar Items' which makes managing those chests lots easier:
https://www.nexusmods.com/witchspire/mods/31
We're thrilled to see the community getting involved in improving the game or creating different ways to play. These are features we intend to officially support in future updates, but there's a long list of things to do, so we'll need a little time :)
Until next time, thank you all for your continued support <3
-Envar Games
