Developer postOriginal post (opens in a new tab)

Operation Food to Gold - Version 2.4

Update 2.4

-Sync
For this update I have improved the note speed and synchronization significantly for the rhythm game. There was an issue where the notes were tied to your FPS, so if it drips by even 5-6 fps, it goes off-sync and was not fun anymore.

Now even if the FPS falls, or (as tested) you have a low fps like 40, the notes will always be perfectly in-sync and correct themselves.

This should make the rhythm game way more fun.

-Songs
4 new songs have been added. 2 for the dlc and 2 that are free.

-Notes value and consecutive notes
There was an issue where you could stop a song and play a new one, and the consecutive notes required for the multiplier would not reset. This means that the leaderboard might not be 100% correct.
I increased the base worth of the notes from 10 to 13. Now you can get a slightly higher score, which will be correct. So, time to set a new highscore.

-Blobberina
Fixed an issue with Blobberina being unlocked and not displaying the correct stages.

-Options
Changed the icons for the songs in the options to be smaller and more compact and to fit the new songs.

-Updated the steam sdk to the newest version.
Hopefully to prevent any issues with steam and the game communicating.

Quick-fix:
There was an issue where songs were not stopping after they were done. Should be fixed now.

Have fun and enjoy! :)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 17783515 · public branch

    Steam updated · First observed