- Added a key for clearing runes. The default key is currently V.
- There is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional.
- Fixed issue where summoned elemental could hurt player.
- Fixed issue where summoned elemental did not give player xp.
- Increased navigation surface generation speed. This should speed up the world generation speed.
- Added 'save' console command for saving the game.
- Added mob count to world settings for adjusting the number of mobs to spawn during world generation. The available options are (very low, low, normal, high, very high).
- Optimized chunk generation with better use of multi-threading and better memory efficiency. This should decrease the risk of microstutters.
- It is now possible to load MiniScript scripts from modpacks. The default folder for modpacks is the "scripts" folder.
- Added mod support for custom mobs that are controlled using scripts. This is achieved by defining a mob that uses the type “custom“.
- News and updates
- Runehaven
- Runehaven v1.0.4
Source: Steam Community (opens in a new tab)
